// Use this for initialization void Start() { animate = 60.0f; m = MasterController.BRAIN.m(); //gameObject.GetComponent<BoxCollider>().enabled = false; m.set_invisible(true); }
public ScoreManager(Mathius instance, PreferencesManager prefs) { _wrong = 0; _correct = 0; _streak = 0; _streakCriteria = 0; _streak_build = 0; _isOnStreak = false; _equation = ""; _mathius = instance; _prefs = prefs; _problems_to_clear = _prefs.get_numWin(); _bonus_points = 0; }
void Awake() { //This is the start of the Game. Period. Application.targetFrameRate = 60; DontDestroyOnLoad(gameObject); Application.LoadLevel("SplashScreen"); BRAIN = gameObject.GetComponent<MasterController>(); pHelper = new PreferencesManager(); sbHelper = new SkyBoxManager(_skyBoxes); pcHelper = new PCInterface(gameObject); mHelper = new Mathius(_mathius); tHelper = new TileManager(pHelper); sHelper = new ScoreManager(mHelper,pHelper); hHelper = new HighScoreManager(); aHelper = new Alien(_alien); iHelper = new HighScoreInitials(3); UI_MAIN_MENU = new Vector3(0.0f,1.0f,-13.75854f); UI_CAMERA_ALT = new Vector3(0.0f,1.0f,-10.0f); pcHelper.set_using_PCI(pHelper.get_usePerceptual()); }