/* private void EndGame() */ /// <name> /// CheckAnswer /// </name> /// <summary> /// Checks the answer to the math problem given by the user. /// If correct, a new math problem is generated. /// </summary> /// <author> /// Sabrina Hemming /// </author> /// <date> /// 4/22/18 /// </date> private void CheckAnswer() { // get the number entered by the user. // don't really need to validate it's a number because the input // field only allows integers int input; int.TryParse(inputFieldCO.text, out input); if (input == equation.Sum) { // generate a new math problem & update display correctAnswers++; equation.GenerateNewEquation(); mathProblem.text = equation.EquationString; inputFieldCO.text = string.Empty; inputFieldCO.ActivateInputField(); // update score on the screen currentScore.text = correctAnswers.ToString(); } else { // highlights incorrect input so user can immediately type new answer inputFieldCO.ActivateInputField(); } }
/* void Update () */ /// <name> /// CheckAnswer /// </name> /// <summary> /// Checks the answer to the math problem given by the user. /// If correct, a new math problem is generated. /// </summary> /// <author> /// Sabrina Hemming /// </author> /// <date> /// 3/2/18 /// </date> void CheckAnswer() { // get the number entered by the user. // don't really need to validate it's a number because the input // field only allows integers int input; int.TryParse(InputFieldCO.text, out input); if (input == equation.Sum) { // user answered correctly // play animation of treasure chest opening & coin going into scor chestScript.Animate(Constants.Addition.CHEST_OPEN_ANIMATION); // play animation of coin going into score - wait until animation finishes StartCoroutine(coinScript.AnimateAndWait(Constants.Addition.COIN_EARNED_ANIMATION)); // generate a new math problem & update display additionGame.correctAnswers++; equation.GenerateNewEquation(); mathProblem.text = equation.EquationString; InputFieldCO.text = string.Empty; InputFieldCO.ActivateInputField(); // if player answers 10 questions right, they move to the next level if (additionGame.correctAnswers % 10 == 0) { equation.IncreaseLevel(); additionGame.level = equation.Level; } // update score on the screen score.text = additionGame.correctAnswers.ToString(); } else { // user answered incorrectly InputFieldCO.ActivateInputField(); chestScript.Animate(Constants.Addition.CHEST_LOCKED_ANIMATION); } }