// Update is called once per frame void Update() { float tometer = MathCalculations.ConvertFeettoMeter(alt); float topixel = MathCalculations.ConvertFeettoMeter(tometer); Debug.Log(topixel); //this.transform.position = new Vector3(0, topixel, 0); }
// Update is called once per frame void Update() { float tometer = MathCalculations.ConvertFeettoMeter(alt); float topixel = MathCalculations.ConvertFeettoMeter(tometer); Debug.Log(topixel); //this.transform.position = new Vector3(0, topixel, 0); }