private void Editor_NodeUpdate(ShadySolutions.UI.NodeEditor.NodeValue sender) { MaterialNodeValue Source = (MaterialNodeValue)sender.Source; MaterialValueHolder NewValueHolder = new MaterialValueHolder(sender.Value.X, sender.Value.Y, sender.Value.Z, sender.Value.W); NewValueHolder.Type = Source.Value.Type; NewValueHolder.Value = sender.Value.Value; Source.Value = NewValueHolder; if (Source.InputTarget != null && sender.Input == null) { Source.InputTarget.OutputTargets.Remove(Source); Source.InputTarget = null; } if (Source.InputTarget != null && (MaterialNodeValue)sender.Input.Source != Source.InputTarget) { Source.InputTarget.OutputTargets.Remove(Source); Source.InputTarget = (MaterialNodeValue)sender.Input.Source; } if (Source.InputTarget == null && sender.Input != null) { Source.InputTarget = (MaterialNodeValue)sender.Input.Source; } }
public ShaderMaterialTranslatorEntryInput() { this._Name = ""; this._Type = MaterialValueType.VertexValue; this._DefaultValue = null; }
protected override string GenerateArgumentFromValue(MaterialValueHolder Value) { return("vec4(" + Value.X + "," + Value.Y + "," + Value.Z + "," + Value.W + ")"); }
protected virtual string GenerateArgumentFromValue(MaterialValueHolder Value) { return(""); }