// TODO: Move to a manager class rather than this packet class! public void PlayDefaultBlockSound(Location pos, MaterialSound sound, float pitchmod, float volumemod) { float pitch = (float)(Utilities.UtilRandom.NextDouble() * 0.1 + 1.0 - 0.05); float volume = (float)Math.Min((Utilities.UtilRandom.NextDouble() * 0.1 + 1.0 - 0.1) * volumemod, 1.0); // TODO: registry of some form? switch (sound) { case MaterialSound.GRASS: case MaterialSound.SAND: case MaterialSound.LEAVES: case MaterialSound.WOOD: case MaterialSound.METAL: case MaterialSound.DIRT: case MaterialSound.STONE: case MaterialSound.SNOW: case MaterialSound.GLASS: case MaterialSound.CLAY: case MaterialSound.LIQUID: case MaterialSound.SLIME: // TODO: Don't manually search the sound list every time! TheClient.Sounds.Play(TheClient.Sounds.GetSound("sfx/steps/humanoid/" + sound.ToString().ToLowerFast() + (Utilities.UtilRandom.Next(4) + 1)), false, pos, pitch, volume); break; default: return; } }