static int GetMatrix(IntPtr L) { int count = LuaDLL.lua_gettop(L); Type[] types0 = { typeof(MaterialPropertyBlock), typeof(int) }; Type[] types1 = { typeof(MaterialPropertyBlock), typeof(string) }; if (count == 2 && LuaScriptMgr.CheckTypes(L, types0, 1)) { MaterialPropertyBlock obj = LuaScriptMgr.GetNetObject <MaterialPropertyBlock>(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); Matrix4x4 o = obj.GetMatrix(arg0); LuaScriptMgr.PushValue(L, o); return(1); } else if (count == 2 && LuaScriptMgr.CheckTypes(L, types1, 1)) { MaterialPropertyBlock obj = LuaScriptMgr.GetNetObject <MaterialPropertyBlock>(L, 1); string arg0 = LuaScriptMgr.GetString(L, 2); Matrix4x4 o = obj.GetMatrix(arg0); LuaScriptMgr.PushValue(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: MaterialPropertyBlock.GetMatrix"); } return(0); }
public Matrix4x4 GetMatrix( int propertyId) { if (instancedProperties.Contains(propertyId)) { return(materialPropertyBlock.GetMatrix(propertyId)); } else { return(material.GetMatrix(propertyId)); } }
public static int GetMatrix(IntPtr l) { int result; try { int total = LuaDLL.lua_gettop(l); if (LuaObject.matchType(l, total, 2, typeof(string))) { MaterialPropertyBlock materialPropertyBlock = (MaterialPropertyBlock)LuaObject.checkSelf(l); string name; LuaObject.checkType(l, 2, out name); Matrix4x4 matrix = materialPropertyBlock.GetMatrix(name); LuaObject.pushValue(l, true); LuaObject.pushValue(l, matrix); result = 2; } else if (LuaObject.matchType(l, total, 2, typeof(int))) { MaterialPropertyBlock materialPropertyBlock2 = (MaterialPropertyBlock)LuaObject.checkSelf(l); int nameID; LuaObject.checkType(l, 2, out nameID); Matrix4x4 matrix2 = materialPropertyBlock2.GetMatrix(nameID); LuaObject.pushValue(l, true); LuaObject.pushValue(l, matrix2); result = 2; } else { LuaObject.pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetMatrix to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public Matrix4x4 GetMatrix(int name) { CheckLoad(); return(Block.GetMatrix(name)); }
public string GetDebugString() { string str = "<b>SkyDebug Info - " + this.name + "</b>\n"; Material mat = null; if (Application.isPlaying) { mat = GetComponent <Renderer>().material; } else { mat = GetComponent <Renderer>().sharedMaterial; } str += mat.shader.name + "\n"; str += "is supported: " + mat.shader.isSupported + "\n"; mset.ShaderIDs[] bids = { new mset.ShaderIDs(), new mset.ShaderIDs() }; bids[0].Link(); bids[1].Link("1"); str += "\n<b>Anchor</b>\n"; mset.SkyAnchor anchor = this.GetComponent <mset.SkyAnchor>(); if (anchor != null) { str += "Curr. sky: " + anchor.CurrentSky.name + "\n"; str += "Prev. sky: " + anchor.PreviousSky.name + "\n"; } else { str += "none\n"; } str += "\n<b>Property Block</b>\n"; if (block == null) { block = new MaterialPropertyBlock(); } block.Clear(); this.GetComponent <Renderer>().GetPropertyBlock(block); for (int i = 0; i < 2; ++i) { str += "Renderer Property block - blend ID " + i; if (printDetails) { str += "\nexposureIBL " + block.GetVector(bids[i].exposureIBL); str += "\nexposureLM " + block.GetVector(bids[i].exposureLM); str += "\nskyMin " + block.GetVector(bids[i].skyMin); str += "\nskyMax " + block.GetVector(bids[i].skyMax); str += "\ndiffuse SH\n"; for (int j = 0; j < 4; ++j) { str += block.GetVector(bids[i].SH[j]) + "\n"; } str += "...\n"; } Texture spec = block.GetTexture(bids[i].specCubeIBL); Texture sky = block.GetTexture(bids[i].skyCubeIBL); str += "\nspecCubeIBL "; if (spec) { str += spec.name; } else { str += "none"; } str += "\nskyCubeIBL "; if (sky) { str += sky.name; } else { str += "none"; } if (printDetails) { str += "\nskyMatrix\n" + block.GetMatrix(bids[i].skyMatrix); str += "\ninvSkyMatrix\n" + block.GetMatrix(bids[i].invSkyMatrix); } if (i == 0) { str += "\nblendWeightIBL " + block.GetFloat(bids[i].blendWeightIBL); } str += "\n\n"; } return(str); }