public void BecomeBlack() { tempColor.a = 0; Image imageComponent = GetComponent <Image>(); if (imageComponent != null) { imageComponent.color = tempColor; } Text textComponent = GetComponent <Text>(); if (textComponent != null) { textComponent.color = tempColor; } Renderer shaderRenderer = GetComponent <Renderer>(); if (shaderRenderer != null) { v = 0; tempColor = Color.HSVToRGB(h, s, v); MaterialPropertiesHandler.SetAlbedoColor(shaderRenderer, tempColor); } }
private void ChangeColors() { Renderer modelRenderer = transform.GetChild(0).GetComponent <Renderer>(); MaterialPropertiesHandler.SetAlbedoColor(modelRenderer, LevelManager.GetCurrentColorByCurrentLevelDifficulty()); if (transform.childCount > 1) { ParticleSystem.MainModule mainModule = transform.GetChild(1).GetComponent <ParticleSystem>().main; mainModule.startColor = new ParticleSystem.MinMaxGradient(LevelManager.GetCurrentColorByCurrentLevelDifficulty()); } }
private void StartRenderColorsAndHSV() { Image imageComponent = GetComponent <Image>(); if (imageComponent != null) { tempColor = imageComponent.color; if (applyFadeIn) { tempColor.a = 0; } else { tempColor.a = alphaIntensity; } imageComponent.color = tempColor; } SpriteRenderer spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer != null) { tempColor = spriteRenderer.color; if (applyFadeIn) { tempColor.a = 0; } else { tempColor.a = alphaIntensity; } spriteRenderer.color = tempColor; existsSpriteRenderer = true; } else { existsSpriteRenderer = false; } Text textComponent = GetComponent <Text>(); if (textComponent != null) { tempColor = textComponent.color; if (applyFadeIn) { tempColor.a = 0; } else { tempColor.a = alphaIntensity; } textComponent.color = tempColor; } Renderer shaderRenderer = GetComponent <Renderer>(); if (shaderRenderer != null && !existsSpriteRenderer) { Color.RGBToHSV(renderColor, out h, out s, out v); if (applyFadeIn) { v = 0; } else { v = alphaIntensity; } tempColor = Color.HSVToRGB(h, s, v); MaterialPropertiesHandler.SetAlbedoColor(shaderRenderer, tempColor); } }
void Update() { //CheckChangeAttributes(); speedTransition = speedTransition > speedTransitionMax ? speedTransitionMax : speedTransition; speedTransition = speedTransition < speedTransitionMin ? speedTransitionMin : speedTransition; if (waitTimeToStart > 0 && !timerForWaitTime.IsReachTimeGoal()) { if (!timerForWaitTimeInitiated) { timerForWaitTime.Restart(); timerForWaitTimeInitiated = true; } } else if (waitTimeToStart <= 0 || timerForWaitTime.IsReachTimeGoal()) { if (!timerForRuntimeInitiated) { timerForRuntime.Restart(); timerForRuntimeInitiated = true; StartInterpolate(); } Image imageComponent = GetComponent <Image>(); if (imageComponent != null) { if (repeat && !timerForRuntime.IsReachTimeGoal()) { tempColor.a = interpolate.GetCurrentPingPongValue(); imageComponent.color = tempColor; } else if (!repeat && !timerForRuntime.IsReachTimeGoal()) { tempColor.a = interpolate.GetCurrentValue(); imageComponent.color = tempColor; } } SpriteRenderer spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer != null) { if (repeat && !timerForRuntime.IsReachTimeGoal()) { tempColor.a = interpolate.GetCurrentPingPongValue(); spriteRenderer.color = tempColor; } else if (!repeat && !timerForRuntime.IsReachTimeGoal()) { tempColor.a = interpolate.GetCurrentValue(); spriteRenderer.color = tempColor; } existsSpriteRenderer = true; } else { existsSpriteRenderer = false; } Text textComponent = GetComponent <Text>(); if (textComponent != null) { if (repeat && !timerForRuntime.IsReachTimeGoal()) { tempColor.a = interpolate.GetCurrentPingPongValue(); textComponent.color = tempColor; } else if (!repeat && !timerForRuntime.IsReachTimeGoal()) { tempColor.a = interpolate.GetCurrentValue(); textComponent.color = tempColor; } } Renderer shaderRenderer = GetComponent <Renderer>(); if (shaderRenderer != null && !existsSpriteRenderer) { if (repeat && !timerForRuntime.IsReachTimeGoal()) { v = interpolate.GetCurrentPingPongValue(); tempColor = Color.HSVToRGB(h, s, v); MaterialPropertiesHandler.SetAlbedoColor(shaderRenderer, tempColor); } else if (!repeat && !timerForRuntime.IsReachTimeGoal()) { v = interpolate.GetCurrentValue(); tempColor = Color.HSVToRGB(h, s, v); MaterialPropertiesHandler.SetAlbedoColor(shaderRenderer, tempColor); } } //UpdateChildren(); } #region debug tests // print( // "[BASE] R (" + baseColor.r + ") - " + // "G (" + baseColor.g + ") - " + // "B (" + baseColor.b + ") - " + // "A (" + baseColor.a + ")\n" + // "--------------------------------\n" + // "[TEMP] R (" + tempBaseColor.r + ") - " + // "G (" + tempBaseColor.g + ") - " + // "B (" + tempBaseColor.b + ") - " + // "A (" + tempBaseColor.a + ")\n" + // "--------------------------------\n" + // "[" + cont + "] Timer: " + timer.GetElapsed() + "s" //); #endregion CheckChangeAttributes(); }