/** constructor */ public MaterialList(MaterialList_MonoBehaviour a_list) { this.list = new System.Collections.Generic.Dictionary <string, UnityEngine.Material>(); for (int ii = 0; ii < a_list.tag_list.Length; ii++) { this.list.Add(a_list.tag_list[ii], a_list.material_list[ii]); } }
/** 追加。 */ public static UnityEngine.GameObject Add(UnityEngine.GameObject a_prefab, ResourceItem[] a_resource_list) { try{ //materialclip_list MaterialList_MonoBehaviour t_material_list = a_prefab.AddComponent <MaterialList_MonoBehaviour>(); t_material_list.tag_list = new string[a_resource_list.Length]; t_material_list.material_list = new UnityEngine.Material[a_resource_list.Length]; for (int ii = 0; ii < t_material_list.material_list.Length; ii++) { t_material_list.tag_list[ii] = a_resource_list[ii].tag; t_material_list.material_list[ii] = Fee.EditorTool.AssetTool.LoadAsset <UnityEngine.Material>(a_resource_list[ii].path); } }catch (System.Exception t_exception) { UnityEngine.Debug.LogError(t_exception.Message); } return(a_prefab); }