public ErrorType ExportDocumentWithAcvtiveView(Document document)
        {
            string exportFolder = ExportEventHandler.Settings.OutputFolder;

            if (document == null || !Directory.Exists(exportFolder))
            {
                return(ErrorType.Others);
            }

            Container.metadata.generator    = "NDS";
            Container.metadata.type         = "Object";
            Container.metadata.version      = "1.0";
            Container.va3cobject.uuid       = StringConverter.NewGuid();
            Container.va3cobject.type       = "Root Object";
            Container.va3cobject.name       = StringConverter.ToUtf8(Path.GetFileName(document.PathName));
            Container.va3cobject.bHasMatrix = true;
            TransformExporter.GetRootObjectMatrix(ref Container.va3cobject.matrix);

            //Constructs a new FilteredElementCollector that will search and filter the visible elements in a view.
            FilteredElementCollector elems = new FilteredElementCollector(document, document.ActiveView.Id).WhereElementIsNotElementType();

            if (elems.GetElementCount() == 0)
            {
                return(ErrorType.NoElement);
            }

            Dictionary <ElementId, List <Element> > elementsDic = new Dictionary <ElementId, List <Element> >();

            ClassifyElementsByStructureType(elems, ref elementsDic);
            if (ExportEventHandler.Settings.StructureType == CommonSettings.StructureTreeType.ByLevel)
            {
                if (!LevelExporter.ExportLevels(elementsDic, ref Container.va3cobject, document))
                {
                    return(ErrorType.NoElement);
                }
            }
            else if (ExportEventHandler.Settings.StructureType == CommonSettings.StructureTreeType.ByCategory)
            {
                if (!CategoryExporter.ExportCategories(elementsDic, ref Container.va3cobject, document))
                {
                    return(ErrorType.NoElement);
                }
            }

            MaterialExporter.GetAllMaterials(ref Container.materials);
            MaterialExporter.CopyTextureFiles(exportFolder);
            GeometryExporter.GetAllGeometries(ref Container.geometries);
            PropertyExporter.WritePropertyFiles(exportFolder);
            if (Container.va3cobject.children.Count == 0 || Container.geometries.Count == 0)
            {
                return(ErrorType.NoElement);
            }

            if (!Web3DModelWriterManage.Web3DModelWriterManage.WriteWeb3DModelFilesVersion7BufferChunksBvh(ref Container, exportFolder, "model.js", "geom.bin", 2))
            {
                return(ErrorType.UnSupportedGeometry);
            }

            return(ErrorType.Success);;
        }
 public DocumentExporter(Application app)
 {
     Container = new Va3cContainer();
     ElementExporter.Initial();
     MaterialExporter.Initial(app);
     GeometryExporter.Initial();
     PropertyExporter.Initial();
 }
예제 #3
0
        public static void ExportSkelMeshSections(int index, CSkelMeshLod lod, CMeshSection sect, List <MaterialExporter>?materialExports, MeshBuilder <VERTEX, VertexColorXTextureX, VertexJoints4> mesh)
        {
            string materialName;

            if (sect.Material?.Load <UMaterialInterface>() is { } tex)
            {
                materialName = tex.Name;
                var materialExporter = new MaterialExporter(tex, true);
                materialExports?.Add(materialExporter);
            }
    void OutputWholeScene()
    {
        MaterialExporter             matEx    = GetComponent <MaterialExporter>();
        MeshExporter                 meshEx   = GetComponent <MeshExporter>();
        TextureExporter              texEx    = GetComponent <TextureExporter>();
        Dictionary <Material, bool>  matDict  = new Dictionary <Material, bool>();
        Dictionary <Mesh, bool>      meshDict = new Dictionary <Mesh, bool>();
        Dictionary <Texture2D, bool> texDict  = new Dictionary <Texture2D, bool>();

        GetSceneData(
            SceneManager.GetActiveScene(),
            meshDict, matDict, texDict);
        void * jsonObjPtr = UnsafeUtility.Malloc((long)MJsonUtility.JsonObjectSize(), 16, Unity.Collections.Allocator.Temp);
        string jsonPath   = folder + "AssetDatabase.json";

        fixed(char *c = jsonPath)
        {
            MJsonUtility.CreateJsonObject(c, (ulong)jsonPath.Length, jsonObjPtr);
        }

        List <Mesh>   meshes    = new List <Mesh>(meshDict.Count);
        List <string> meshNames = new List <string>(meshDict.Count);

        foreach (var i in meshDict)
        {
            string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(i.Key));
            string name = folder + i.Key.name + ".vmesh";
            meshes.Add(i.Key);
            meshNames.Add(name);
            MJsonUtility.UpdateKeyValue(jsonObjPtr, guid.Ptr(), (ulong)guid.Length, name.Ptr(), (ulong)name.Length);
        }
        foreach (var i in matDict)
        {
            string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(i.Key));
            string name = folder + i.Key.name + ".mat";
            MJsonUtility.UpdateKeyValue(jsonObjPtr, guid.Ptr(), (ulong)guid.Length, name.Ptr(), (ulong)name.Length);
            matEx.testMat = i.Key;
            matEx.PrintToFile(name);
        }

        foreach (var i in texDict)
        {
            string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(i.Key));
            string name = folder + i.Key.name + ".vtex";
            MJsonUtility.UpdateKeyValue(jsonObjPtr, guid.Ptr(), (ulong)guid.Length, name.Ptr(), (ulong)name.Length);
            texEx.texture     = i.Key;
            texEx.path        = name;
            texEx.useMipMap   = true;
            texEx.tex2DFormat = TextureData.LoadFormat.LoadFormat_BC7;
            texEx.Print();
        }
        meshEx.ExportAllMeshes(meshes, meshNames);
        MJsonUtility.OutputJsonObject(jsonPath.Ptr(), (ulong)jsonPath.Length, jsonObjPtr);
        MJsonUtility.DisposeJsonObject(jsonObjPtr);
    }
예제 #5
0
        static public bool ExportGeometryObject(List <GeometryObject> rvtGeometryObjects, ref Va3cContainer.Va3cObject elementObject, Document document)
        {
            Dictionary <ElementId, List <Face> > faceGroups = new Dictionary <ElementId, List <Face> >();
            Dictionary <ElementId, List <Mesh> > meshGroups = new Dictionary <ElementId, List <Mesh> >();  //按材质分组
            List <Curve>    curveGroup    = new List <Curve>();
            List <PolyLine> polylineGroup = new List <PolyLine>();

            foreach (GeometryObject rvtGeometryObject in rvtGeometryObjects)
            {
                ClassifyGeometryObjects(rvtGeometryObject, document, ref faceGroups, ref meshGroups, ref curveGroup, ref polylineGroup);
            }

            //导出face
            foreach (KeyValuePair <ElementId, List <Face> > faceGroup in faceGroups)
            {
                Va3cContainer.Va3cObject faceGroupObject = new Va3cContainer.Va3cObject();
                faceGroupObject.uuid = StringConverter.NewGuid();
                faceGroupObject.type = "Mesh";
                faceGroupObject.name = "Face Group";
                Material material = document.GetElement(faceGroup.Key) as Material;
                Va3cContainer.Va3cGeometry faceGroupGeometry = new Va3cContainer.Va3cGeometry();
                faceGroupGeometry.uuid = StringConverter.NewGuid();
                faceGroupGeometry.data.nGeometryCategory = eGeometryCategory.Triangle;
                faceGroupObject.geometry = faceGroupGeometry.uuid;
                bool bHasUvs;
                if (ExportFaces(faceGroup.Value, ref faceGroupGeometry, out bHasUvs))
                {
                    if (bHasUvs)
                    {
                        MaterialExporter.ExportMaterial(material, typeof(Face), ref faceGroupObject.material);
                    }
                    else
                    {
                        MaterialExporter.ExportMaterial(material, typeof(Mesh), ref faceGroupObject.material);
                    }
                    elementObject.children.Add(faceGroupObject);
                    Geometries.Add(faceGroupGeometry);
                }
            }


            //导出mesh
            foreach (KeyValuePair <ElementId, List <Mesh> > meshGroup in meshGroups)
            {
                Va3cContainer.Va3cObject meshGroupObject = new Va3cContainer.Va3cObject();
                meshGroupObject.uuid = StringConverter.NewGuid();
                meshGroupObject.type = "Mesh";
                meshGroupObject.name = "Mesh Group";
                Material material = document.GetElement(meshGroup.Key) as Material;
                MaterialExporter.ExportMaterial(material, typeof(Mesh), ref meshGroupObject.material);
                Va3cContainer.Va3cGeometry meshGroupGeometry = new Va3cContainer.Va3cGeometry();
                meshGroupGeometry.uuid = StringConverter.NewGuid();
                meshGroupGeometry.data.nGeometryCategory = eGeometryCategory.Triangle;
                meshGroupObject.geometry = meshGroupGeometry.uuid;

                if (ExportMeshes(meshGroup.Value, ref meshGroupGeometry))
                {
                    elementObject.children.Add(meshGroupObject);
                    Geometries.Add(meshGroupGeometry);
                }
            }

            //导出edge
            Va3cContainer.Va3cObject edgeGroupObject = new Va3cContainer.Va3cObject();
            edgeGroupObject.uuid = StringConverter.NewGuid();
            edgeGroupObject.type = "LinePieces";
            edgeGroupObject.name = "Edge Group";
            MaterialExporter.ExportMaterial(null, typeof(Edge), ref edgeGroupObject.material);
            Va3cContainer.Va3cGeometry edgeGroupGeometry = new Va3cContainer.Va3cGeometry();
            edgeGroupGeometry.uuid = StringConverter.NewGuid();
            edgeGroupGeometry.data.nGeometryCategory = eGeometryCategory.Line;
            edgeGroupObject.geometry = edgeGroupGeometry.uuid;
            if (ExportCurveAndPoliLines(curveGroup, polylineGroup, ref edgeGroupGeometry))
            {
                elementObject.children.Add(edgeGroupObject);
                Geometries.Add(edgeGroupGeometry);
            }

            return(true);
        }
예제 #6
0
        /// <summary>
        /// エクスポート可能か検証する
        /// </summary>
        /// <returns></returns>
        public IEnumerable <Validation> Validate()
        {
            if (Source == null)
            {
                yield return(Validation.Error("Require source"));

                yield break;
            }

            if (Source.transform.position != Vector3.zero ||
                Source.transform.rotation != Quaternion.identity ||
                Source.transform.localScale != Vector3.one)
            {
                EditorUtility.DisplayDialog("Error", "The Root transform should have Default translation, rotation and scale.", "ok");
                yield return(Validation.Error("The Root transform should have Default translation, rotation and scale."));
            }

            var animator = Source.GetComponent <Animator>();

            if (animator == null)
            {
                yield return(Validation.Error("Require animator. "));
            }
            else if (animator.avatar == null)
            {
                yield return(Validation.Error("Require animator.avatar. "));
            }
            else if (!animator.avatar.isValid)
            {
                yield return(Validation.Error("Animator.avatar is not valid. "));
            }
            else if (!animator.avatar.isHuman)
            {
                yield return(Validation.Error("Animator.avatar is not humanoid. Please change model's AnimationType to humanoid. "));
            }

            var jaw = animator.GetBoneTransform(HumanBodyBones.Jaw);

            if (jaw != null)
            {
                yield return(Validation.Warning("Jaw bone is included. It may not be what you intended. Please check the humanoid avatar setting screen"));
            }

            if (DuplicateBoneNameExists())
            {
                yield return(Validation.Error("Find duplicate Bone names. Please check model's bone names. "));
            }

            if (string.IsNullOrEmpty(Title))
            {
                yield return(Validation.Error("Require Title. "));
            }
            if (string.IsNullOrEmpty(Version))
            {
                yield return(Validation.Error("Require Version. "));
            }
            if (string.IsNullOrEmpty(Author))
            {
                yield return(Validation.Error("Require Author. "));
            }

            if (ReduceBlendshape && Source.GetComponent <VRMBlendShapeProxy>() == null)
            {
                yield return(Validation.Error("ReduceBlendshapeSize needs VRMBlendShapeProxy. You need to convert to VRM once."));
            }

            var vertexColor = Source.GetComponentsInChildren <SkinnedMeshRenderer>().Any(x => x.sharedMesh.colors.Length > 0);

            if (vertexColor)
            {
                yield return(Validation.Warning("This model contains vertex color"));
            }

            var renderers = Source.GetComponentsInChildren <Renderer>();

            if (renderers.All(x => !x.gameObject.activeInHierarchy))
            {
                yield return(Validation.Error("No active mesh"));
            }

            var materials = renderers.SelectMany(x => x.sharedMaterials).Distinct();

            foreach (var material in materials)
            {
                if (material.shader.name == "Standard")
                {
                    // standard
                    continue;
                }

                if (MaterialExporter.UseUnlit(material.shader.name))
                {
                    // unlit
                    continue;
                }

                if (VRMMaterialExporter.VRMExtensionShaders.Contains(material.shader.name))
                {
                    // VRM supported
                    continue;
                }

                yield return(Validation.Warning(string.Format("unknown material '{0}' is used. this will export as `Standard` fallback", material.shader.name)));
            }

            foreach (var material in materials)
            {
                if (IsFileNameLengthTooLong(material.name))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", material.name)));
                }
            }

            var textureNameList = new List <string>();

            foreach (var material in materials)
            {
                var shader        = material.shader;
                int propertyCount = ShaderUtil.GetPropertyCount(shader);
                for (int i = 0; i < propertyCount; i++)
                {
                    if (ShaderUtil.GetPropertyType(shader, i) == ShaderUtil.ShaderPropertyType.TexEnv)
                    {
                        if ((material.GetTexture(ShaderUtil.GetPropertyName(shader, i)) != null))
                        {
                            var textureName = material.GetTexture(ShaderUtil.GetPropertyName(shader, i)).name;
                            if (!textureNameList.Contains(textureName))
                            {
                                textureNameList.Add(textureName);
                            }
                        }
                    }
                }
            }

            foreach (var textureName in textureNameList)
            {
                if (IsFileNameLengthTooLong(textureName))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", textureName)));
                }
            }

            var vrmMeta = Source.GetComponent <VRMMeta>();

            if (vrmMeta != null && vrmMeta.Meta != null && vrmMeta.Meta.Thumbnail != null)
            {
                var thumbnailName = vrmMeta.Meta.Thumbnail.name;
                if (IsFileNameLengthTooLong(thumbnailName))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", thumbnailName)));
                }
            }

            var meshFilters = Source.GetComponentsInChildren <MeshFilter>();
            var meshesName  = meshFilters.Select(x => x.sharedMesh.name).Distinct();

            foreach (var meshName in meshesName)
            {
                if (IsFileNameLengthTooLong(meshName))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", meshName)));
                }
            }

            var skinnedmeshRenderers = Source.GetComponentsInChildren <SkinnedMeshRenderer>();
            var skinnedmeshesName    = skinnedmeshRenderers.Select(x => x.sharedMesh.name).Distinct();

            foreach (var skinnedmeshName in skinnedmeshesName)
            {
                if (IsFileNameLengthTooLong(skinnedmeshName))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", skinnedmeshName)));
                }
            }
        }
예제 #7
0
        /// <summary>
        /// エクスポート可能か検証する
        /// </summary>
        /// <returns></returns>
        public IEnumerable <Validation> Validate()
        {
            if (Source == null)
            {
                yield return(Validation.Error("Require source"));

                yield break;
            }

            var animator = Source.GetComponent <Animator>();

            if (animator == null)
            {
                yield return(Validation.Error("Require animator. "));
            }
            else if (animator.avatar == null)
            {
                yield return(Validation.Error("Require animator.avatar. "));
            }
            else if (!animator.avatar.isValid)
            {
                yield return(Validation.Error("Animator.avatar is not valid. "));
            }
            else if (!animator.avatar.isHuman)
            {
                yield return(Validation.Error("Animator.avatar is not humanoid. Please change model's AnimationType to humanoid. "));
            }

            var jaw = animator.GetBoneTransform(HumanBodyBones.Jaw);

            if (jaw != null)
            {
                yield return(Validation.Warning("Jaw bone is included. It may not be what you intended. Please check the humanoid avatar setting screen"));
            }

            if (DuplicateBoneNameExists())
            {
                yield return(Validation.Error("Find duplicate Bone names. Please check model's bone names. "));
            }

            if (string.IsNullOrEmpty(Title))
            {
                yield return(Validation.Error("Require Title. "));
            }
            if (string.IsNullOrEmpty(Version))
            {
                yield return(Validation.Error("Require Version. "));
            }
            if (string.IsNullOrEmpty(Author))
            {
                yield return(Validation.Error("Require Author. "));
            }

            if (ReduceBlendshape && Source.GetComponent <VRMBlendShapeProxy>() == null)
            {
                yield return(Validation.Error("ReduceBlendshapeSize is need VRMBlendShapeProxy, you need to convert to VRM once."));
            }

            var vertexColor = Source.GetComponentsInChildren <SkinnedMeshRenderer>().Any(x => x.sharedMesh.colors.Length > 0);

            if (vertexColor)
            {
                yield return(Validation.Warning("This model contains vertex color"));
            }

            var renderers = Source.GetComponentsInChildren <Renderer>();

            if (renderers.All(x => !x.gameObject.activeInHierarchy))
            {
                yield return(Validation.Error("No active mesh"));
            }

            var materials = renderers.SelectMany(x => x.sharedMaterials).Distinct();

            foreach (var material in materials)
            {
                if (material.shader.name == "Standard")
                {
                    // standard
                    continue;
                }

                if (MaterialExporter.UseUnlit(material.shader.name))
                {
                    // unlit
                    continue;
                }

                if (VRMMaterialExporter.VRMExtensionShaders.Contains(material.shader.name))
                {
                    // VRM supported
                    continue;
                }

                yield return(Validation.Warning(string.Format("unknown material '{0}' is used. this will export as `Standard` fallback", material.shader.name)));
            }
        }