예제 #1
0
        void LoadDefaultTextures()
        {
            lightMat = new Material.PBRLight();

            if (defaultBlack == null)
            {
                FloatBitmap black = new FloatBitmap(128, 128);
                Nodes.Helpers.Utils.Fill(black, 0, 0, 0f, 0f, 0f, 1);
                defaultBlack = new GLTextuer2D(PixelInternalFormat.Rgba8);
                defaultBlack.Bind();
                defaultBlack.SetData(black.Image, GLInterfaces.PixelFormat.Rgba, 128, 128);
                defaultBlack.GenerateMipMaps();
                defaultBlack.SetFilter((int)TextureMinFilter.LinearMipmapLinear, (int)TextureMagFilter.Linear);
                defaultBlack.SetWrap((int)TextureWrapMode.Repeat);
                GLTextuer2D.Unbind();
                Materia.Nodes.Atomic.MeshNode.DefaultBlack = defaultBlack;
            }
            if (defaultWhite == null)
            {
                FloatBitmap black = new FloatBitmap(128, 128);
                Nodes.Helpers.Utils.Fill(black, 0, 0, 1f, 1f, 1f, 1);
                defaultWhite = new GLTextuer2D(PixelInternalFormat.Rgba8);
                defaultWhite.Bind();
                defaultWhite.SetData(black.Image, GLInterfaces.PixelFormat.Rgba, 128, 128);
                defaultWhite.GenerateMipMaps();
                defaultWhite.SetFilter((int)TextureMinFilter.LinearMipmapLinear, (int)TextureMagFilter.Linear);
                defaultWhite.SetWrap((int)TextureWrapMode.Repeat);
                GLTextuer2D.Unbind();
                Materia.Nodes.Atomic.MeshNode.DefaultWhite = defaultWhite;
            }
            if (defaultGray == null)
            {
                FloatBitmap black = new FloatBitmap(128, 128);
                Nodes.Helpers.Utils.Fill(black, 0, 0, 0.5f, 0.5f, 0.5f, 1);
                defaultGray = new GLTextuer2D(PixelInternalFormat.Rgba8);
                defaultGray.Bind();
                defaultGray.SetData(black.Image, GLInterfaces.PixelFormat.Rgba, 128, 128);
                defaultGray.GenerateMipMaps();
                defaultGray.SetFilter((int)TextureMinFilter.LinearMipmapLinear, (int)TextureMagFilter.Linear);
                defaultGray.SetWrap((int)TextureWrapMode.Repeat);
                GLTextuer2D.Unbind();
            }

            if (defaultDarkGray == null)
            {
                FloatBitmap black = new FloatBitmap(128, 128);
                Nodes.Helpers.Utils.Fill(black, 0, 0, 0.25f, 0.25f, 0.25f, 1);
                defaultDarkGray = new GLTextuer2D(PixelInternalFormat.Rgba8);
                defaultDarkGray.Bind();
                defaultDarkGray.SetData(black.Image, GLInterfaces.PixelFormat.Rgba, 128, 128);
                defaultDarkGray.GenerateMipMaps();
                defaultDarkGray.SetFilter((int)TextureMinFilter.LinearMipmapLinear, (int)TextureMagFilter.Linear);
                defaultDarkGray.SetWrap((int)TextureWrapMode.Repeat);
                GLTextuer2D.Unbind();
                Materia.Nodes.Atomic.MeshNode.DefaultDarkGray = defaultDarkGray;
            }
        }
예제 #2
0
        public void Release()
        {
            if (renderStack != null)
            {
                renderStack.Release();
                renderStack = null;
            }

            if (materialSettings != null)
            {
                materialSettings.Save();
            }

            if (lightMat != null)
            {
                lightMat.Release();
                lightMat = null;
            }

            if (defaultBlack != null)
            {
                defaultBlack.Release();
                defaultBlack = null;
            }

            if (defaultWhite != null)
            {
                defaultWhite.Release();
                defaultWhite = null;
            }

            if (defaultGray != null)
            {
                defaultGray.Release();
                defaultGray = null;
            }

            if (defaultDarkGray != null)
            {
                defaultDarkGray.Release();
                defaultDarkGray = null;
            }

            HdriManager.Release();

            if (tessMat != null)
            {
                tessMat.Release();
                tessMat = null;
            }

            if (mat != null)
            {
                mat.Release();
                mat = null;
            }

            if (sphere != null)
            {
                sphere.Release();
                sphere = null;
            }

            if (cube != null)
            {
                cube.Release();
                cube = null;
            }

            if (cylinder != null)
            {
                cylinder.Release();
                cylinder = null;
            }

            if (cubeRounded != null)
            {
                cubeRounded.Release();
                cubeRounded = null;
            }

            if (plane != null)
            {
                plane.Release();
                plane = null;
            }

            if (custom != null)
            {
                custom.Release();
                custom = null;
            }

            if (lightMesh != null)
            {
                lightMesh.Release();
                lightMesh = null;
            }

            if (glview != null)
            {
                FHost.Child = null;
                glview.Dispose();
                glview = null;
            }
        }