public SaveResult InsertOrUpdate(ref MateDTO mate) { try { using (OpenNosContext context = DataAccessHelper.CreateContext()) { long MateId = mate.MateId; Mate entity = context.Mate.FirstOrDefault(c => c.MateId.Equals(MateId)); if (entity == null) { mate = insert(mate, context); return(SaveResult.Inserted); } mate = update(entity, mate, context); return(SaveResult.Updated); } } catch (Exception e) { Logger.Error(string.Format(Language.Instance.GetMessageFromKey("INSERT_ERROR"), mate, e.Message), e); return(SaveResult.Error); } }
public Mate(MateDTO input) { PveLockObject = new object(); Buff = new ThreadSafeSortedList <short, Buff>(); Attack = input.Attack; CanPickUp = input.CanPickUp; CharacterId = input.CharacterId; Defence = input.Defence; Direction = input.Direction; Experience = input.Experience; Hp = input.Hp; IsSummonable = input.IsSummonable; IsTeamMember = input.IsTeamMember; Level = input.Level; Loyalty = input.Loyalty; MapX = input.MapX; MapY = input.MapY; MateId = input.MateId; MateType = input.MateType; Mp = input.Mp; Name = input.Name; NpcMonsterVNum = input.NpcMonsterVNum; Skin = input.Skin; GenerateMateTransportId(); }
public static bool ToMate(MateDTO input, Mate output) { if (input == null) { return(false); } output.Attack = input.Attack; output.CanPickUp = input.CanPickUp; output.CharacterId = input.CharacterId; output.Defence = input.Defence; output.Direction = input.Direction; output.Experience = input.Experience; output.Hp = input.Hp; output.IsSummonable = input.IsSummonable; output.IsTeamMember = input.IsTeamMember; output.Level = input.Level; output.Loyalty = input.Loyalty; output.MapX = input.MapX; output.MapY = input.MapY; output.MateId = input.MateId; output.MateType = input.MateType; output.Mp = input.Mp; output.Name = input.Name; output.NpcMonsterVNum = input.NpcMonsterVNum; output.Skin = input.Skin; return(true); }
private static MateDTO insert(MateDTO mate, OpenNosContext context) { Mate entity = new Mate(); Mapper.Mappers.MateMapper.ToMate(mate, entity); context.Mate.Add(entity); context.SaveChanges(); if (Mapper.Mappers.MateMapper.ToMateDTO(entity, mate)) { return(mate); } return(null); }
public IEnumerable <MateDTO> LoadByCharacterId(long characterId) { using (OpenNosContext context = DataAccessHelper.CreateContext()) { List <MateDTO> result = new List <MateDTO>(); foreach (Mate mate in context.Mate.Where(s => s.CharacterId == characterId)) { MateDTO dto = new MateDTO(); Mapper.Mappers.MateMapper.ToMateDTO(mate, dto); result.Add(dto); } return(result); } }
private static MateDTO update(Mate entity, MateDTO character, OpenNosContext context) { if (entity != null) { Mapper.Mappers.MateMapper.ToMate(character, entity); context.SaveChanges(); } if (Mapper.Mappers.MateMapper.ToMateDTO(entity, character)) { return(character); } return(null); }
public Mate(MateDTO input) { Attack = input.Attack; CanPickUp = input.CanPickUp; CharacterId = input.CharacterId; Defence = input.Defence; Direction = input.Direction; Experience = input.Experience; Hp = input.Hp; IsSummonable = input.IsSummonable; IsTeamMember = input.IsTeamMember; Level = input.Level; Loyalty = input.Loyalty; MapX = input.MapX; MapY = input.MapY; MateId = input.MateId; MateType = input.MateType; Mp = input.Mp; Name = input.Name; NpcMonsterVNum = input.NpcMonsterVNum; Skin = input.Skin; }