public override Matchspace Generate() { int count = 0; Matchspace space = Matchspace.Create(spaceSize); do { count++; Randomize(space); space.Step(); } while (!EquilibriumFinder.Search(space)); Debug.Log("Iterations until solution found: " + count); return(space); }
public override Matchspace Generate() { Matchspace space = Matchspace.Create(spaceSize); for (int x = 0; x < space.width; x++) { for (int y = 0; y < space.height; y++) { for (int z = 0; z < space.depth; z++) { space.grid[x, y, z].type = (x + y + z) % types; } } } return(space); }
public override Matchspace Generate() { Vector3Int size = new Vector3Int(typeMap.width, typeMap.height, typeMap.depth); Matchspace space = Matchspace.Create(size); int[,,] types = typeMap.GetTypes(); for (int x = 0; x < space.width; x++) { for (int y = 0; y < space.height; y++) { for (int z = 0; z < space.depth; z++) { space.grid[x, y, z].type = types[x, y, z]; } } } space.Step(); return(space); }