new void Start() { base.Start(); _messageHandler = GetComponentInChildren <MatchMessageHandler>(); _matchTcp = GetComponent <MatchTCPConnection>(); _matchUdp = GetComponent <UDPConnection>(); _messageHandler.NewMatch(); }
void Start() { GameObject matchHandler = GameObject.Find("MatchHandler"); if (matchHandler != null) { _matchTcp = matchHandler.GetComponent <MatchTCPConnection>(); _matchUdp = matchHandler.GetComponent <UDPConnection>(); } }