static int OnExit(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        MatchStateOpening obj = (MatchStateOpening)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateOpening");

        obj.OnExit();
        return(0);
    }
    static int ViewUpdate(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStateOpening obj  = (MatchStateOpening)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateOpening");
        float             arg0 = (float)LuaScriptMgr.GetNumber(L, 2);

        obj.ViewUpdate(arg0);
        return(0);
    }
    static int OnEnter(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStateOpening obj  = (MatchStateOpening)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateOpening");
        MatchState        arg0 = (MatchState)LuaScriptMgr.GetNetObject(L, 2, typeof(MatchState));

        obj.OnEnter(arg0);
        return(0);
    }
    static int OnDragEnd(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStateOpening obj = (MatchStateOpening)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateOpening");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        obj.OnDragEnd(arg0);
        return(0);
    }
    static int OnClick(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        MatchStateOpening obj = (MatchStateOpening)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateOpening");
        int     arg0          = (int)LuaScriptMgr.GetNumber(L, 2);
        Vector2 arg1          = LuaScriptMgr.GetVector2(L, 3);
        bool    arg2;

        obj.OnClick(arg0, arg1, out arg2);
        LuaScriptMgr.Push(L, arg2);
        return(1);
    }
    static int _CreateMatchStateOpening(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            MatchStateMachine arg0 = (MatchStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(MatchStateMachine));
            MatchStateOpening obj  = new MatchStateOpening(arg0);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: MatchStateOpening.New");
        }

        return(0);
    }