public void OnReceive(ClientPeer client, MessageData message) { switch (message.OpCode) { case OpCode.ACCOUNT: account.OnReceive(client, message.SubCode, message.Value); break; case OpCode.USER: user.OnReceive(client, message.SubCode, message.Value); break; case OpCode.MATCHROOM: match.OnReceive(client, message.SubCode, message.Value); break; case OpCode.CHAT: chat.OnReceive(client, message.SubCode, message.Value); break; case OpCode.FIGHT: fight.OnReceive(client, message.SubCode, message.Value); break; default: break; } }
public void OnReceive(ClientPeer client, SocketMsg msg) { switch (msg.opCode) { case OpCode.ACCOUNT: account.OnReceive(client, msg.subCode, msg.value); break; case OpCode.USER: user.OnReceive(client, msg.subCode, msg.value); break; case OpCode.MATCH: match.OnReceive(client, msg.subCode, msg.value); break; case OpCode.CHAT: chat.OnReceive(client, msg.subCode, msg.value); break; case OpCode.FIGHT: fight.OnReceive(client, msg.subCode, msg.value); break; } }
/// <summary> /// 处理服务器发来的消息 /// </summary> /// <param name="msg"></param> private void ProcessServerSendMsg(NetMsg msg) { //Debug.Log("NetMsgCenter - 处理服务器发来的消息"); switch (msg.opCode) { case OpCode.Account: accountHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Match: matchHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Chat: chatHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Fight: fightHandler.OnReceive(msg.subCode, msg.value); break; default: break; } }
/// <summary> /// 处理服务器发来的消息 /// </summary> /// <param name="msg"></param> private void ProcessServerSendMsg(NetMsg msg) { Debug.Log("--wangzhi--接收消息--" + msg.opCode + " " + msg.subCode + " " + msg.value); switch (msg.opCode) { case OpCode.Account: accountHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Match: matchHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Chat: chatHandler.OnReceive(msg.subCode, msg.value); break; case OpCode.Fight: fightHandler.OnReceive(msg.subCode, msg.value); break; default: break; } }
public void OnReceive(ClientPeer client, SocketMsg msg) { switch (msg.OpCode) { case MsgType.Account: loginServer.OnReceive(client, msg); break; case MsgType.User: userServer.OnReceive(client, msg); break; case MsgType.Match: matchServer.OnReceive(client, msg); break; case MsgType.Chat: chatServer.OnReceive(client, msg); break; case MsgType.Fight: fightServer.OnReceive(client, msg); break; } }
/// <summary> /// 处理服务器发来的消息 /// </summary> /// <param name="msg"></param> private void ProcessServerSendMsg(NetMsg msg) { switch (msg.opCode) { case OpCode.Account: accountHander.OnReceive(msg.subCode, msg.value); break; case OpCode.Chat: matchHander.OnReceive(msg.subCode, msg.value); break; case OpCode.Match: chatHander.OnReceive(msg.subCode, msg.value); break; case OpCode.Fight: fightHander.OnReceive(msg.subCode, msg.value); break; default: break; } }
public void OnReceive(ClientPeer client, SocketMsg msg) { switch (msg.OpCode) { case OpCode.ACCOUNT: account.OnReceive(client, msg.SubCode, msg.Value); break; case OpCode.USER: user.OnReceive(client, msg.SubCode, msg.Value); break; case OpCode.MATCH: match.OnReceive(client, msg.SubCode, msg.Value); break; case OpCode.CHAT: chat.OnReceive(client, msg.SubCode, msg.Value); break; case OpCode.FIGHT: fight.OnReceive(client, msg.SubCode, msg.Value); break; case OpCode._21Single: single.OnReceive(client, msg.SubCode, msg.Value); break; case OpCode._21Multi: multi.OnReceive(client, msg.SubCode, msg.Value); break; default: break; } }