public void SetUI(List <OP_MATCH_PLAYER_INFO> lst, MatchHTTPEntity entity) { if (lst == null || lst.Count == 0 || entity == null) { return; } UIViewManager.Instance.LoadItemAsync("UIItemMatchRankList", (GameObject prefab) => { for (int i = 0; i < lst.Count; ++i) { GameObject go = Instantiate(prefab); go.SetParent(m_Container); UIItemMatchRankList item = go.GetComponent <UIItemMatchRankList>(); string reward = string.Empty; if (entity.rewardSetting != null) { for (int j = 0; j < entity.rewardSetting.Count; ++j) { if (i + 1 <= entity.rewardSetting[j].end && i + 1 >= entity.rewardSetting[j].begin) { reward = string.Format("房卡×{0}", entity.rewardSetting[j].amount); break; } } } item.SetUI(i + 1, lst[i].avatar, lst[i].nickname, lst[i].gold, reward); } }); }
/// <summary> /// 打开比赛详情窗口 /// </summary> /// <param name="entity"></param> private void OpenMatchDetailView(MatchHTTPEntity entity) { UIViewUtil.Instance.LoadWindowAsync(UIWindowType.MatchDetail, (GameObject go) => { m_UIMatchDetailView = go.GetComponent <UIMatchDetailView>(); m_UIMatchDetailView.SetUI(entity); }); }
/// <summary> /// 报名 /// </summary> public void Enter(MatchHTTPEntity entity) { m_CurrentSelectMatchEntity = entity; if (NetWorkSocket.Instance.Connected(GameCtrl.Instance.SocketHandle)) { NetWorkSocket.Instance.Close(GameCtrl.Instance.SocketHandle); } UIViewManager.Instance.ShowWait(); GameCtrl.Instance.SocketHandle = NetWorkSocket.Instance.BeginConnect(entity.ipaddr, entity.port, onConnectedCallBack); }
public void SetUI(MatchHTTPEntity entity, Action <MatchHTTPEntity> onEnterClick, Action <MatchHTTPEntity> onSeeDetailClick) { m_Entity = entity; TextureManager.Instance.LoadHead(entity.cover, OnLoadFinish); m_Title.SafeSetText(entity.title); m_Reward.SafeSetText(entity.reward[0]); m_PlayerCount.SafeSetText(string.Format("报名人数:{0}人", entity.player.ToString())); m_Cost.SafeSetText(string.Format("报名费用房卡×{0}", entity.costNums.ToString())); m_Description.SafeSetText(entity.desc); m_OnEnterClick = onEnterClick; m_OnSeeDetailClick = onSeeDetailClick; }
/// <summary> /// 请求比赛列表回调 /// </summary> /// <param name="args"></param> private void OnRequestBattleListCallBack(NetWorkHttp.CallBackArgs args) { m_isBusy = false; if (args.HasError) { ShowMessage("错误", args.ErrorMsg); } else { if (args.Value.code < 0) { ShowMessage("错误", args.Value.msg); return; } string json = args.Value.data.ToJson(); List <MatchHTTPEntity> lst = null; if (!string.IsNullOrEmpty(json)) { lst = LitJson.JsonMapper.ToObject <List <MatchHTTPEntity> >(json); } if (m_UIBattleView != null) { m_UIBattleView.SetUI(lst); } if (m_CurrentId != 0) { m_isRebuild = true; Debug.Log(m_CurrentId); for (int i = 0; i < lst.Count; ++i) { if (m_CurrentId == lst[i].id) { m_CurrentSelectMatchEntity = lst[i]; } Debug.Log(lst[i].id); } m_CurrentId = 0; if (m_CurrentRoomId == 0) { if (NetWorkSocket.Instance.Connected(GameCtrl.Instance.SocketHandle)) { NetWorkSocket.Instance.Close(GameCtrl.Instance.SocketHandle); } UIViewManager.Instance.ShowWait(); GameCtrl.Instance.SocketHandle = NetWorkSocket.Instance.BeginConnect(m_CurrentSelectMatchEntity.ipaddr, m_CurrentSelectMatchEntity.port, onConnectedCallBack); } } } }
/// <summary> /// 查看详情按钮点击 /// </summary> /// <param name="obj"></param> private void OnSeeDetailClick(MatchHTTPEntity entity) { OpenMatchDetailView(entity); }
/// <summary> /// 报名按钮点击 /// </summary> /// <param name="obj"></param> private void OnEnterClick(MatchHTTPEntity entity) { Enter(entity); }
public void SetUI(MatchHTTPEntity entity) { m_Entity = entity; OnRewardClick(); }