private void Oscillate()
        {
            MatrixFrame globalFrame = this.GameEntity.GetGlobalFrame();

            globalFrame.rotation = Mat3.Lerp(this.oscillationStart.rotation, this.oscillationEnd.rotation, MathF.Clamp(this.oscillationPercentage, 0.0f, 1f));
            this.GameEntity.SetGlobalFrame(globalFrame);
            this.oscillationPercentage = (float)((1.0 + Math.Cos((double)this.oscillationSpeed * 1.0 * (double)this.et)) / 2.0);
        }