예제 #1
0
        public static float GetMasteryDamage()
        {
            var d = 0f;

            if (ThunderLords.IsValid() && !Player.HasBuff("masterylordsdecreecooldown"))
            {
                d += 10 * Player.Level + .3f * Player.FlatPhysicalDamageMod + .1f * Player.TotalMagicalDamage;
            }

            return(d);
        }
예제 #2
0
        public static float GetMasteryModifier()
        {
            var modifier = 1f;

            if (DoubleEdgedSword.IsValid())
            {
                modifier += .03f;
            }

            if (Assasssin.IsValid() && Player.CountAlliesInRange(800) == 0)
            {
                modifier += .02f;
            }

            return(modifier);
        }