public AssetBundler Create(uint areaCategoyFixId, Action finish = null, Action fail = null) { #if BUILD_TYPE_DEBUG Debug.Log("CALL AssetAutoSetEpisodeBackgroundTexture#Load:" + areaCategoyFixId); #endif MasterDataAreaCategory master = MasterDataUtil.GetAreaCategoryParamFromID(areaCategoyFixId); int background = master == null ? 0 : master.background; string assetbundleName = MasterDataUtil.GetMasterDataAreamapBackgroundName(background); return(Create(assetbundleName, finish, fail)); }