예제 #1
0
        public LogData.CreateItemInfo CreateLogData(string responseJson,IDictionary<string,string> queryParam, MasterData.Item itemData,
            MemberData.Deck deckDat, MemberData.Ship shipDat,MemberData.Basic basicDat)
        {
//            var json = DynamicJson.Parse(oSession.ResponseJSON);
            var json = JsonConvert.DeserializeObject<KCB.api_req_kousyou.CreateItem>(responseJson);
            if ((int)json.api_result != 1)
                return null;

            var info = new LogData.CreateItemInfo(queryParam, json.api_data);

            info.OfficeLv = basicDat.Level;
            var secretary = shipDat.GetShip(deckDat.Secretary);
            info.SecretaryShip = string.Format("{0}(Lv{1})", secretary.ShipName,
                secretary.Level);
            info.MemberID = basicDat.MemberID;

            if (info.Succeess)
            {
                var it = itemData.GetItemParam(info.ItemNameID);
                info.ItemName = it.Name;
                info.ItemType = it.Type;
            }
            return info;
        }
예제 #2
0
        /// <summary>
        /// 砲雷撃戦の結果処理
        /// </summary>
        /// <param name="hougeki"></param>
        /// <param name="result"></param>
        private int getHougekiDamage(KCB.api_req_sortie.Battle.ApiData.ApiHougeki hougeki,
            Result result, MasterData.Item _masterItem)
        {
            if (hougeki == null)
                return 0;

            //長さが一致しない
            if (hougeki.api_damage.Count != hougeki.api_df_list.Count)
                return 0;

            int battleTime = 0;

            //攻撃先のHPを減算
            for (int i = 1; i < hougeki.api_damage.Count; i++)
            {
                var targets = (Newtonsoft.Json.Linq.JArray)hougeki.api_df_list[i];
                var damages = (Newtonsoft.Json.Linq.JArray)hougeki.api_damage[i];
                var weapons = (Newtonsoft.Json.Linq.JArray)hougeki.api_si_list[i];
                int from = hougeki.api_at_list[i];

                for (int j = 0; j < targets.Count; j++)
                {
                    int target = (int)targets[j];
                    double damage = (double)damages[j];
                    int weapon_id = (int)weapons[j];

                    var weapon = _masterItem.GetItemParam(weapon_id);

                    if(weapon == null)
                        Debug.WriteLine(string.Format("砲撃:{0}->{1} ダメージ:{2} 装備:なし", from, target, damage));
                    else
                        Debug.WriteLine(string.Format("砲撃:{0}->{1} ダメージ:{2} 装備:{3}", from, target, damage
                            , weapon.Name));

                    if (target > 0 && target <= 6)
                    {
                        var it = result.Friend.Ships[target - 1];

                        //敵→味方
                        var critical = it.AddDamage(damage);
                        if (critical)
                            battleTime += CriticalHitTime;

                        if(it.Submarine)
                            battleTime += HouRaiSubmarine;
                    }
                    else if (target > 0 && target <= 12)
                    {
                        var it = result.Enemy.Ships[target - 7];
                        //味方→敵
                        it.AddDamage(damage);

                        if (it.Submarine)
                            battleTime += HouRaiSubmarine;
                    }

                    battleTime += HouRai;
                }

            }
            return battleTime;
        }
예제 #3
0
파일: Item.cs 프로젝트: lscyane/KCBr
 /// <summary>
 /// マスタデータから装備情報を取得して設定
 /// SlotItemTypeは設定済みと仮定
 /// </summary>
 /// <param name="itemMaster"></param>
 private void ApplyMasterSlotItemInfo(MasterData.Item itemMaster)
 {
     var itemInfo = itemMaster.GetItemParam(SlotItemType);
     SetSlotItemParam(itemInfo);
 }