public static bool DontLaunch(EyeShuttleController __instance) { QSBPlayerManager.PlayerList.Where(x => x.IsInEyeShuttle).ForEach(x => MaskManager.WentOnSolanumsWildRide.Add(x)); if (__instance._isPlayerInside) { return(true); } MaskManager.FlickerOutShuttle(); __instance._hasLaunched = true; __instance._hasArrivedAtMask = true; __instance._hasPlayedOneShot = true; __instance.enabled = false; return(false); }