예제 #1
0
        private void Awake()
        {
            var sr = GetComponentInChildren <SpriteRenderer>();

            Fill = new MaskFill(sr.material);

            countdownEvent = GetComponentInChildren <ParticleSystem>().Play;
        }
예제 #2
0
        private void Awake()
        {
            var sr = GetComponentInChildren <SpriteRenderer>();

            Fill = new MaskFill(sr.material);
        }