예제 #1
0
    public static void ShowConfiguration() // When a configuration is declared
    {
        HunterBeastMasterySettings.Load();
        var settingWindow = new MarsSettingsGUI.SettingsWindow(HunterBeastMasterySettings.CurrentSetting, ObjectManager.Me.WowClass.ToString());

        settingWindow.ShowDialog();
        HunterBeastMasterySettings.CurrentSetting.Save();
    }
예제 #2
0
    public static void ShowConfiguration()
    {
        WarriorLevelSettings.Load();
        var settingWindow = new MarsSettingsGUI.SettingsWindow(WarriorLevelSettings.CurrentSetting, ObjectManager.Me.WowClass.ToString());

        settingWindow.ShowDialog();
        WarriorLevelSettings.CurrentSetting.Save();
        Main.kindofclass = WarriorLevelSettings.CurrentSetting.ChooseTalent;
    }
예제 #3
0
    public static void ShowConfiguration() // When use click on Fight class settings
    {
        PaladinLevelSettings.Load();
        var settingWindow = new MarsSettingsGUI.SettingsWindow(PaladinLevelSettings.CurrentSetting, Me.WowClass.ToString());

        settingWindow.ShowDialog();
        PaladinLevelSettings.CurrentSetting.Save();
        Main.kindofclass = PaladinLevelSettings.CurrentSetting.ChooseTalent;
    }
예제 #4
0
    public static void ShowConfiguration() // When a configuration is declared
    {
        MageLevelSettings.Load();
        var settingWindow = new MarsSettingsGUI.SettingsWindow(MageLevelSettings.CurrentSetting, ObjectManager.Me.WowClass.ToString());

        settingWindow.ShowDialog();
        MageLevelSettings.CurrentSetting.Save();
        Main.kindofclass = MageLevelSettings.CurrentSetting.ChooseTalent;
    }
예제 #5
0
    public static void ShowConfiguration() // When use click on Fight class settings
    {
        DruidLevelSettings.Load();
        var settingWindow = new MarsSettingsGUI.SettingsWindow(DruidLevelSettings.CurrentSetting, ObjectManager.Me.WowClass.ToString());

        settingWindow.ShowDialog();
        DruidLevelSettings.CurrentSetting.Save();
        Main.kindofclass = DruidLevelSettings.CurrentSetting.ChooseTalent;
    }