public bool FireTouchEvent() { if (!mIsTouching) { return(false); } Actor localPlayer = Game.GetInstance().GetLocalPlayer(); if (localPlayer != null && localPlayer.IsAttacking() == false)// 在释放技能时不能停止 { localPlayer.Stop(); localPlayer.MoveCtrl.TryWalkAlongStop(); } if (TaskHelper.ProcessTouchTasksNpc(this) == false) // 任务npc逻辑 { if (MarryHelper.ProcessTouchMarryNpc(this) == false) // 结婚npc逻辑 { NpcHelper.ProcessNpcFunction(this); } } TargetPathManager.Instance.StopPlayerAndReset(true, false); SetSelectEffect(true); //TurnToOriginalDir(); bool isTurnToLocalPlayer = true; if (mDefine.Function == NpcDefine.EFunction.INTERACTION) { if (mDefine.FunctionParams[2] == "0") { isTurnToLocalPlayer = false; } } if (isTurnToLocalPlayer == true) { TurnToLocalPlayer(); } return(true); }
public void Awake() { if (SceneHelp.Instance.IsInWeddingInstance == true) // 婚宴副本外面使用第二套模型 { mModelIds = GameConstHelper.GetUintList("GAME_WEDDING_DRAMA_TIMELINE_COUPLE_MODEL_IDS"); } else { mModelIds = GameConstHelper.GetUintList("GAME_WEDDING_DRAMA_TIMELINE_COUPLE_MODEL_IDS_2"); } PlayableDirector playableDirector = gameObject.GetComponent <PlayableDirector>(); if (playableDirector != null) { uint rid1 = 0; uint rid2 = 0; MarryHelper.GetWeddingCoupleJobs(out rid1, out rid2); TimelineAsset asset = playableDirector.playableAsset as TimelineAsset; foreach (TrackAsset track in asset.GetOutputTracks()) { GroupTrack group = track.GetGroup(); if (group != null) { if (group.name.Equals("Mate") == true) { foreach (PlayableBinding output in track.outputs) { if (output.sourceObject != null) { Object binding = playableDirector.GetGenericBinding(output.sourceObject); if (binding == null) { GameDebug.LogError("Player wedding chapel timeline " + this.name + " error!!! " + output.sourceObject.name + " 's binding object is null!!!"); continue; } GameObject bindingObj = binding as GameObject; // 根据职业显示主角的模型 if (bindingObj != null) { if (bindingObj.name.Equals("Mate_R") == true) { if (rid1 > 0) { bindingObj.SetActive(false); ReplaceActorModel(playableDirector, output, bindingObj, rid1, bindingObj.name); } } if (bindingObj.name.Equals("Mate_L") == true) { if (rid2 > 0) { bindingObj.SetActive(false); ReplaceActorModel(playableDirector, output, bindingObj, rid2, bindingObj.name); } } } } } } } } } // 跳过按钮 Transform skipButtonTrans = gameObject.transform.Find("UI/Canvas/SkipButton"); if (skipButtonTrans != null) { Button skipButton = skipButtonTrans.GetComponent <Button>(); if (skipButton != null) { skipButton.onClick.RemoveAllListeners(); skipButton.onClick.AddListener(() => { TimelineManager.Instance.StopAll(); }); } } GameInput.Instance.EnableInput(true, true); }