public int HandlePacket(GameClient client, GSPacketIn packet) { bool flag = packet.ReadBoolean(); if (!client.Player.PlayerCharacter.IsMarried) { return(1); } if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked", new object[0])); return(0); } if (client.Player.PlayerCharacter.IsCreatedMarryRoom) { client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("DivorceApplyHandler.Msg2", new object[0])); return(1); } int num = GameProperties.PRICE_DIVORCED; if (flag) { num = GameProperties.PRICE_DIVORCED_DISCOUNT; } if (client.Player.PlayerCharacter.Money < num) { client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("DivorceApplyHandler.Msg1", new object[0])); return(1); } client.Player.RemoveMoney(num); LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Unmarry, client.Player.PlayerCharacter.ID, num, client.Player.PlayerCharacter.Money, 0, 0, 0, 0, "", "", ""); CountBussiness.InsertSystemPayCount(client.Player.PlayerCharacter.ID, num, 0, 0, 3); using (PlayerBussiness playerBussiness = new PlayerBussiness()) { PlayerInfo userSingleByUserID = playerBussiness.GetUserSingleByUserID(client.Player.PlayerCharacter.SpouseID); if (userSingleByUserID == null || userSingleByUserID.Sex == client.Player.PlayerCharacter.Sex) { return(1); } MarryApplyInfo marryApplyInfo = new MarryApplyInfo(); marryApplyInfo.UserID = client.Player.PlayerCharacter.SpouseID; marryApplyInfo.ApplyUserID = client.Player.PlayerCharacter.ID; marryApplyInfo.ApplyUserName = client.Player.PlayerCharacter.NickName; marryApplyInfo.ApplyType = 3; marryApplyInfo.LoveProclamation = ""; marryApplyInfo.ApplyResult = false; int num2 = 0; if (playerBussiness.SavePlayerMarryNotice(marryApplyInfo, 0, ref num2)) { GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(userSingleByUserID.ID); client.Player.LoadMarryProp(); } } client.Player.QuestInventory.ClearMarryQuest(); client.Player.Out.SendPlayerDivorceApply(client.Player, true, true); client.Player.SendMessage(LanguageMgr.GetTranslation("DivorceApplyHandler.Msg3", new object[0])); return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { bool result = packet.ReadBoolean(); int UserID = packet.ReadInt(); int AnswerId = packet.ReadInt(); //答复对话框ID //先判断自已有没有结婚 if (result && client.Player.PlayerCharacter.IsMarried) { client.Player.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg2")); } using (PlayerBussiness db = new PlayerBussiness()) { PlayerInfo tempSpouse = db.GetUserSingleByUserID(UserID); //发送好人卡 if (!result) { SendGoodManCard(tempSpouse.NickName, tempSpouse.ID, client.Player.PlayerCharacter.NickName, client.Player.PlayerCharacter.ID, db); GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(tempSpouse.ID); } //判断对方有没有结婚 if (tempSpouse == null || tempSpouse.Sex == client.Player.PlayerCharacter.Sex) { return(1); } if (tempSpouse.IsMarried) { client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg3")); } MarryApplyInfo info = new MarryApplyInfo(); info.UserID = UserID; info.ApplyUserID = client.Player.PlayerCharacter.ID; info.ApplyUserName = client.Player.PlayerCharacter.NickName; info.ApplyType = 2; info.LoveProclamation = ""; info.ApplyResult = result; int id = 0; if (db.SavePlayerMarryNotice(info, AnswerId, ref id)) { if (result) { client.Player.Out.SendMarryApplyReply(client.Player, tempSpouse.ID, tempSpouse.NickName, result, false, id); client.Player.LoadMarryProp(); SendSYSMessages(client.Player, tempSpouse); } GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(tempSpouse.ID); return(0); } } return(1); }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { bool result = packet.ReadBoolean(); int UserID = packet.ReadInt(); int AnswerId = packet.ReadInt(); if (result && player.PlayerCharacter.SpouseID > 0) { player.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg2", new object[0])); } int result2; using (PlayerBussiness db = new PlayerBussiness()) { PlayerInfo tempSpouse = db.GetUserSingleByUserID(UserID); if (!result) { this.SendGoodManCard(tempSpouse.NickName, tempSpouse.ID, player.PlayerCharacter.NickName, player.PlayerCharacter.ID, db); GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(tempSpouse.ID); } if (tempSpouse == null || tempSpouse.Sex == player.PlayerCharacter.Sex) { result2 = 1; return(result2); } if (tempSpouse.SpouseID > 0) { player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg3", new object[0])); } MarryApplyInfo info = new MarryApplyInfo(); info.UserID = UserID; info.ApplyUserID = player.PlayerCharacter.ID; info.ApplyUserName = player.PlayerCharacter.NickName; info.ApplyType = 2; info.LoveProclamation = ""; info.ApplyResult = result; int id = 0; if (db.SavePlayerMarryNotice(info, AnswerId, ref id)) { if (result) { player.Out.SendMarryApplyReply(player, tempSpouse.ID, tempSpouse.NickName, result, false, id); player.LoadMarryProp(); this.SendSYSMessages(player, tempSpouse); } GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(tempSpouse.ID); result2 = 0; return(result2); } } result2 = 1; return(result2); }
public int HandlePacket(GameClient client, GSPacketIn packet) { bool flag = packet.ReadBoolean(); int userID = packet.ReadInt(); int answerId = packet.ReadInt(); if (flag && client.Player.PlayerCharacter.IsMarried) { client.Player.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg2", new object[0])); } using (PlayerBussiness playerBussiness = new PlayerBussiness()) { PlayerInfo userSingleByUserID = playerBussiness.GetUserSingleByUserID(userID); if (!flag) { this.SendGoodManCard(userSingleByUserID.NickName, userSingleByUserID.ID, client.Player.PlayerCharacter.NickName, client.Player.PlayerCharacter.ID, playerBussiness); GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(userSingleByUserID.ID); } if (userSingleByUserID == null || userSingleByUserID.Sex == client.Player.PlayerCharacter.Sex) { int result = 1; return(result); } if (userSingleByUserID.IsMarried) { client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg3", new object[0])); } MarryApplyInfo marryApplyInfo = new MarryApplyInfo(); marryApplyInfo.UserID = userID; marryApplyInfo.ApplyUserID = client.Player.PlayerCharacter.ID; marryApplyInfo.ApplyUserName = client.Player.PlayerCharacter.NickName; marryApplyInfo.ApplyType = 2; marryApplyInfo.LoveProclamation = ""; marryApplyInfo.ApplyResult = flag; int iD = 0; if (playerBussiness.SavePlayerMarryNotice(marryApplyInfo, answerId, ref iD)) { if (flag) { client.Player.Out.SendMarryApplyReply(client.Player, userSingleByUserID.ID, userSingleByUserID.NickName, flag, false, iD); client.Player.LoadMarryProp(); } GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(userSingleByUserID.ID); int result = 0; return(result); } } return(1); }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { bool isInMovie = packet.ReadBoolean(); int result; if (!player.PlayerCharacter.IsMarried) { result = 1; } else { if (player.PlayerCharacter.HasBagPassword && player.PlayerCharacter.IsLocked) { player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked", new object[0])); result = 0; } else { int needMoney = AppConfig.AppSettings["DivorcedMoney"].ConvertToInt(5214); if (player.PlayerCharacter.Money < needMoney) { player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("DivorceApplyHandler.Msg1", new object[0])); result = 1; } else { if (player.PlayerCharacter.IsCreatedMarryRoom) { using (PlayerBussiness db = new PlayerBussiness()) { db.DisposeMarryRoomInfo(player.PlayerCharacter.SelfMarryRoomID); GameServer.Instance.LoginServer.SendMarryRoomDisposeToPlayer(player.PlayerCharacter.SelfMarryRoomID); } MarryRoom[] rooms = MarryRoomMgr.GetAllMarryRoom(); MarryRoom[] array = rooms; for (int i = 0; i < array.Length; i++) { MarryRoom room = array[i]; if (room.Info.GroomID == player.PlayerCharacter.ID || room.Info.BrideID == player.PlayerCharacter.ID) { room.KillAllPlayer(); GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(room.Info.GroomID); GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(room.Info.BrideID); GameServer.Instance.LoginServer.SendMarryRoomInfoToPlayer(room.Info.GroomID, false, room.Info); GameServer.Instance.LoginServer.SendMarryRoomInfoToPlayer(room.Info.BrideID, false, room.Info); MarryRoomMgr.RemoveMarryRoom(room); GSPacketIn pkg = new GSPacketIn(254); pkg.WriteInt(room.Info.ID); WorldMgr.MarryScene.SendToALL(pkg); room.StopTimer(); if (isInMovie) { GSPacketIn pkg2 = new GSPacketIn(249); pkg2.WriteByte(9); room.SendToAll(pkg2); room.StopTimerForHymeneal(); room.SendUserRemoveLate(); } break; } } } player.RemoveMoney(needMoney, LogMoneyType.Marry, LogMoneyType.Marry_Unmarry); CountBussiness.InsertSystemPayCount(player.PlayerCharacter.ID, needMoney, 0, 0, 3); using (PlayerBussiness db = new PlayerBussiness()) { PlayerInfo tempSpouse = db.GetUserSingleAllUserID(player.PlayerCharacter.SpouseID); if (tempSpouse == null || tempSpouse.Sex == player.PlayerCharacter.Sex) { result = 1; return(result); } MarryApplyInfo info = new MarryApplyInfo(); info.UserID = player.PlayerCharacter.SpouseID; info.ApplyUserID = player.PlayerCharacter.ID; info.ApplyUserName = player.PlayerCharacter.NickName; info.ApplyType = 3; info.LoveProclamation = ""; info.ApplyResult = false; int id = 0; if (db.SavePlayerMarryNotice(info, 0, ref id)) { GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(tempSpouse.ID); player.LoadMarryProp(); } } player.QuestInventory.ClearMarryQuest(); player.Out.SendPlayerDivorceApply(player, true, true); result = 0; } } } return(result); }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.IsMarried) { return(1); } if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked", new object[0])); return(1); } int num = packet.ReadInt(); string loveProclamation = packet.ReadString(); packet.ReadBoolean(); bool flag = true; using (PlayerBussiness playerBussiness = new PlayerBussiness()) { PlayerInfo userSingleByUserID = playerBussiness.GetUserSingleByUserID(num); if (userSingleByUserID == null || userSingleByUserID.Sex == client.Player.PlayerCharacter.Sex) { int result = 1; return(result); } if (userSingleByUserID.IsMarried) { client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg2", new object[0])); int result = 1; return(result); } ItemInfo itemByTemplateID = client.Player.PropBag.GetItemByTemplateID(0, 11103); if (itemByTemplateID == null) { ShopItemInfo shopItemInfo = ShopMgr.FindShopbyTemplatID(11103).FirstOrDefault <ShopItemInfo>(); if (shopItemInfo == null) { client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg6", new object[0])); int result = 1; return(result); } if (client.Player.PlayerCharacter.Money < shopItemInfo.AValue1) { client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg1", new object[0])); int result = 1; return(result); } flag = false; } MarryApplyInfo marryApplyInfo = new MarryApplyInfo(); marryApplyInfo.UserID = num; marryApplyInfo.ApplyUserID = client.Player.PlayerCharacter.ID; marryApplyInfo.ApplyUserName = client.Player.PlayerCharacter.NickName; marryApplyInfo.ApplyType = 1; marryApplyInfo.LoveProclamation = loveProclamation; marryApplyInfo.ApplyResult = false; int iD = 0; if (playerBussiness.SavePlayerMarryNotice(marryApplyInfo, 0, ref iD)) { if (flag) { client.Player.RemoveItem(itemByTemplateID); } else { ShopItemInfo shopItemInfo2 = ShopMgr.FindShopbyTemplatID(11103).FirstOrDefault <ShopItemInfo>(); client.Player.RemoveMoney(shopItemInfo2.AValue1); LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Spark, client.Player.PlayerCharacter.ID, shopItemInfo2.AValue1, client.Player.PlayerCharacter.Money, 0, 0, 0, 0, "", shopItemInfo2.TemplateID.ToString(), "1"); } client.Player.Out.SendPlayerMarryApply(client.Player, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, loveProclamation, iD); GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(num); string arg_2BA_0 = userSingleByUserID.NickName; client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg3", new object[0])); } } return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (!client.Player.PlayerCharacter.IsMarried) { return(1); } if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked")); return(0); } if (client.Player.PlayerCharacter.IsCreatedMarryRoom) { client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("DivorceApplyHandler.Msg2")); return(1); } int needMoney = GameProperties.PRICE_DIVORCED; if (client.Player.PlayerCharacter.Money < needMoney) { client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("DivorceApplyHandler.Msg1")); return(1); } else { client.Player.RemoveMoney(needMoney); LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Unmarry, client.Player.PlayerCharacter.ID, needMoney, client.Player.PlayerCharacter.Money, 0, 0, 0, 0, "", "", ""); CountBussiness.InsertSystemPayCount(client.Player.PlayerCharacter.ID, needMoney, 0, (int)eConsumerType.Marry, (int)eSubConsumerType.Marry_Divorce); using (PlayerBussiness db = new PlayerBussiness()) { PlayerInfo tempSpouse = db.GetUserSingleByUserID(client.Player.PlayerCharacter.SpouseID); if (tempSpouse == null || tempSpouse.Sex == client.Player.PlayerCharacter.Sex) { return(1); } MarryApplyInfo info = new MarryApplyInfo(); info.UserID = client.Player.PlayerCharacter.SpouseID; info.ApplyUserID = client.Player.PlayerCharacter.ID; info.ApplyUserName = client.Player.PlayerCharacter.NickName; info.ApplyType = 3; info.LoveProclamation = ""; info.ApplyResult = false; int id = 0; if (db.SavePlayerMarryNotice(info, 0, ref id)) { GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(tempSpouse.ID); client.Player.LoadMarryProp(); } } client.Player.QuestInventory.ClearMarryQuest(); //离婚后清除结婚后任务. client.Player.Out.SendPlayerDivorceApply(client.Player, true, true); client.Player.SendMessage(LanguageMgr.GetTranslation("DivorceApplyHandler.Msg3")); } return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { //判断是否结婚 if (client.Player.PlayerCharacter.IsMarried) { return(1); } //是否有二级密码 if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked")); return(1); } //开始求婚,购买戒指 int SpouseID = packet.ReadInt(); string loveProclamation = packet.ReadString(); bool Broadcast = packet.ReadBoolean(); bool result = false; bool removeRing = true; string SpouseName = ""; using (PlayerBussiness db = new PlayerBussiness()) { PlayerInfo tempSpouse = db.GetUserSingleByUserID(SpouseID); if (tempSpouse == null || tempSpouse.Sex == client.Player.PlayerCharacter.Sex) { return(1); } if (tempSpouse.IsMarried) { client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg2")); return(1); } ItemInfo WeddingRing = client.Player.PropBag.GetItemByTemplateID(0, 11103); if (WeddingRing == null) { ShopItemInfo tempRing = ShopMgr.FindShopbyTemplatID(11103).FirstOrDefault(); if (tempRing != null) { //玩家身上钱是否足够。 if (client.Player.PlayerCharacter.Money >= tempRing.AValue1) { removeRing = false; } else { client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg1")); return(1); } } else { client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg6")); return(1); } } //插入结婚消息 MarryApplyInfo info = new MarryApplyInfo(); info.UserID = SpouseID; info.ApplyUserID = client.Player.PlayerCharacter.ID; info.ApplyUserName = client.Player.PlayerCharacter.NickName; info.ApplyType = 1; info.LoveProclamation = loveProclamation; info.ApplyResult = false; int id = 0; if (db.SavePlayerMarryNotice(info, 0, ref id)) { if (removeRing) { client.Player.RemoveItem(WeddingRing); } else { //未开始 ShopItemInfo tempRing = ShopMgr.FindShopbyTemplatID(11103).FirstOrDefault(); client.Player.RemoveMoney(tempRing.AValue1); LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Spark, client.Player.PlayerCharacter.ID, tempRing.AValue1, client.Player.PlayerCharacter.Money, 0, 0, 0, 0, "", tempRing.TemplateID.ToString(), "1"); } client.Player.Out.SendPlayerMarryApply(client.Player, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, loveProclamation, id); //发送求婚信息 //发送消息给中心服务器 GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(SpouseID); SpouseName = tempSpouse.NickName; result = true; client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg3")); } } if (result && Broadcast && SpouseName != "") { string msg = LanguageMgr.GetTranslation("MarryApplyHandler.Msg5", client.Player.PlayerCharacter.NickName, SpouseName); GSPacketIn pkg = new GSPacketIn((byte)ePackageType.SYS_NOTICE); pkg.WriteInt(2); pkg.WriteString(msg); GameServer.Instance.LoginServer.SendPacket(pkg); GamePlayer[] players = WorldMgr.GetAllPlayers(); foreach (GamePlayer p in players) { p.Out.SendTCP(pkg); } } return(0); }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result2; if (player.PlayerCharacter.IsMarried) { result2 = 1; } else { if (player.PlayerCharacter.HasBagPassword && player.PlayerCharacter.IsLocked) { player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked", new object[0])); result2 = 1; } else { int SpouseID = packet.ReadInt(); string loveProclamation = packet.ReadString(); bool Broadcast = packet.ReadBoolean(); bool result = false; bool removeRing = true; string SpouseName = ""; using (PlayerBussiness db = new PlayerBussiness()) { PlayerInfo tempSpouse = db.GetUserSingleByUserID(SpouseID); if (tempSpouse == null || tempSpouse.Sex == player.PlayerCharacter.Sex) { result2 = 1; return(result2); } if (tempSpouse.IsMarried) { player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg2", new object[0])); result2 = 1; return(result2); } ItemInfo WeddingRing = player.PropBag.GetItemByTemplateID(0, 11103); if (WeddingRing == null) { ShopItemInfo tempRing = ShopMgr.FindShopbyTemplatID(11103).FirstOrDefault <ShopItemInfo>(); if (tempRing == null) { player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg6", new object[0])); result2 = 1; return(result2); } if (player.PlayerCharacter.Money < tempRing.AValue1) { player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg1", new object[0])); result2 = 1; return(result2); } removeRing = false; } MarryApplyInfo info = new MarryApplyInfo(); info.UserID = SpouseID; info.ApplyUserID = player.PlayerCharacter.ID; info.ApplyUserName = player.PlayerCharacter.NickName; info.ApplyType = 1; info.LoveProclamation = loveProclamation; info.ApplyResult = false; int id = 0; if (db.SavePlayerMarryNotice(info, 0, ref id)) { if (removeRing) { player.RemoveItem(WeddingRing, eItemRemoveType.Wedding); } else { ShopItemInfo tempRing = ShopMgr.FindShopbyTemplatID(11103).FirstOrDefault <ShopItemInfo>(); player.OnUsingItem(tempRing.TemplateID); player.RemoveMoney(tempRing.AValue1, LogMoneyType.Marry, LogMoneyType.Marry_Spark); } player.Out.SendPlayerMarryApply(player, player.PlayerCharacter.ID, player.PlayerCharacter.NickName, loveProclamation, id); GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(SpouseID); SpouseName = tempSpouse.NickName; result = true; player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyHandler.Msg3", new object[0])); } } if (result && Broadcast && SpouseName != "") { string msg = LanguageMgr.GetTranslation("MarryApplyHandler.Msg5", new object[] { player.PlayerCharacter.NickName, SpouseName }); GSPacketIn pkg = new GSPacketIn(10); pkg.WriteInt(2); pkg.WriteString(msg); GameServer.Instance.LoginServer.SendPacket(pkg); GamePlayer[] players = WorldMgr.GetAllPlayers(); GamePlayer[] array = players; for (int i = 0; i < array.Length; i++) { GamePlayer p = array[i]; p.Out.SendTCP(pkg); } } result2 = 0; } } return(result2); }