public void ValuesChanged() { if (IgnoreEvent) { return; } MarkersControler.Current.MarkerLayersSettings.Blank = BlankActive.isOn; MarkersControler.Current.MarkerLayersSettings.Spawn = SpawnActive.isOn; MarkersControler.Current.MarkerLayersSettings.Resource = ResourcesActive.isOn; MarkersControler.Current.MarkerLayersSettings.Camera = CameraActive.isOn; MarkersControler.Current.MarkerLayersSettings.LandNodes = LandNodesActive.isOn; MarkersControler.Current.MarkerLayersSettings.AmphibiousNodes = AmphibiousNodesActive.isOn; MarkersControler.Current.MarkerLayersSettings.NavyNodes = NavalNodesActive.isOn; MarkersControler.Current.MarkerLayersSettings.AirNodes = AirNodesActive.isOn; MarkersControler.Current.MarkerLayersSettings.ConnectedNodes = ConnectionsActive.isOn; MarkersControler.Current.MarkerLayersSettings.RallyPoint = RallyPointActive.isOn; MarkersControler.Current.MarkerLayersSettings.Combat = CombatActive.isOn; MarkersControler.Current.MarkerLayersSettings.Defense = DefenseActive.isOn; MarkersControler.Current.MarkerLayersSettings.ProtExp = ProtExpActive.isOn; MarkersControler.Current.MarkerLayersSettings.Expand = ExpandActive.isOn; MarkersControler.Current.MarkerLayersSettings.Other = OtherActive.isOn; UpdateAllToggle(); MarkersControler.UpdateLayers(); //MarkersInfo.Current.MarkerList.UpdateSelection(); }
public void ValuesChanged() { MarkersControler.Current.MarkerLayersSettings.Blank = BlankActive.isOn; MarkersControler.Current.MarkerLayersSettings.Spawn = SpawnActive.isOn; MarkersControler.Current.MarkerLayersSettings.Resource = ResourcesActive.isOn; MarkersControler.Current.MarkerLayersSettings.Camera = CameraActive.isOn; MarkersControler.Current.MarkerLayersSettings.LandNodes = LandNodesActive.isOn; MarkersControler.Current.MarkerLayersSettings.AmphibiousNodes = AmphibiousNodesActive.isOn; MarkersControler.Current.MarkerLayersSettings.NavyNodes = NavalNodesActive.isOn; MarkersControler.Current.MarkerLayersSettings.AirNodes = AirNodesActive.isOn; MarkersControler.Current.MarkerLayersSettings.ConnectedNodes = ConnectionsActive.isOn; MarkersControler.Current.MarkerLayersSettings.RallyPoint = RallyPointActive.isOn; MarkersControler.Current.MarkerLayersSettings.NavyRallyPoint = NavyRallyPointActive.isOn; MarkersControler.Current.MarkerLayersSettings.Other = OtherActive.isOn; MarkersControler.UpdateLayers(); MarkersInfo.Current.MarkerList.UpdateSelection(); }