public void AssignMark(MarkTypeEnum markType) { MarkType = markType; }
public void Assign_Mark(MarkTypeEnum markType) { _player.AssignMark(markType); _player.MarkType.Should().Be(markType); }
public void AssignMark(MarkTypeEnum markType) { MarkType = markType; }
public void Assign_Mark(MarkTypeEnum markType) { _player.AssignMark(markType); _player.MarkType.Should().Be(markType); }