private void BuildShapes() { short[] cells = GetCells(); Shapes = new MarkShape[cells.Length]; for (int i = 0; i < cells.Length; i++) { Shapes[i] = new MarkShape(Source.Fight, new MapPoint(cells[i]), Color); } }
public void CreateTransientErrorMarks(MarkShape shapeType, Point3d[] positions, AcadColor color, Drawable[] transientEntities) { // Clear previous transient graphics first. ClearTransientGraphics(); IEnumerable <Entity> drawables = null; switch (shapeType) { case MarkShape.Circle: drawables = CreateCircleMarks(positions); break; case MarkShape.Diamond: drawables = CreateDiamondMarks(positions); break; case MarkShape.Square: drawables = CreateSquareMarks(positions); break; case MarkShape.Triangle: drawables = CreateTriangleMarks(positions); break; case MarkShape.Cross: drawables = CreateCrossMarks(positions); break; } foreach (var drawable in drawables) { drawable.Color = color; } _drawables.AddRange(drawables); if (transientEntities != null) { foreach (Entity transientEntity in transientEntities) { transientEntity.Color = color; } _drawables.AddRange(transientEntities); } foreach (var d in _drawables) { TransientManager.CurrentTransientManager.AddTransient( d, TransientDrawingMode.DirectShortTerm, 128, new IntegerCollection()); } }
internal ChannelMark(int chnlCount) { value = float.MinValue; showText = false; showMarkShape = true; markType = MarkType.mrkNormal; searchType = MarkSearchType.schPoint; markShape = MarkShape.markPloygon; markColor = Color.White; sequence = new int[chnlCount]; for (int i = 0; i < chnlCount; i++) sequence[i] = -1; //默认,仅在channels[0]中,进行MARK点搜索 sequence[0] = 0; }
/// <summary> /// 设置由index标识的MARK线形态及其可见性 /// </summary> /// <param name="index"></param> /// <param name="mrkshp"></param> /// <param name="value"></param> public void SetMarkShape(int index, MarkShape mrkshp, bool value) { plot.SetMarkShape(index, mrkshp, value); }
public PathGeometry GetShape(MarkShape shapeType) { return(_shapes[shapeType]); }
internal void SetMarkShape(int index, MarkShape mrkshp, bool value) { if ((index >= 0) && (index < marks.Length)) { marks[index].markShape = mrkshp; marks[index].showMarkShape = value; } }