void OnCollisionStay (Collision col) { if(col.gameObject.tag == "Player"){ player = col.gameObject.GetComponent<Mario2> (); player.health = player.health - rate * Time.deltaTime; } }
// Use this for initialization void Start() { find = GameObject.FindGameObjectWithTag("Explode"); explodenoise = find.GetComponent <AudioSource> (); mario = FindObjectOfType <Mario2> (); x = GetComponent <BoxCollider> (); explode = GetComponent <ParticleSystem> (); test = GetComponent <Rigidbody> (); color = GetComponent <MeshRenderer> (); }
// Use this for initialization void Start() { x = GameObject.FindGameObjectWithTag("Powerup"); cash = x.GetComponent <AudioSource> (); player = FindObjectOfType <Mario2> (); }
// Use this for initialization void Start() { mario = FindObjectOfType <Mario2> (); bullet = Resources.Load("bullet") as GameObject; InvokeRepeating("Bullets", 2, 5); }
void Start() { mario = FindObjectOfType <Mario2> (); }
// Use this for initialization void Start() { color = GetComponent <MeshRenderer> (); mario = FindObjectOfType <Mario2>(); }