예제 #1
0
	void OnCollisionStay (Collision col)
	{
		if(col.gameObject.tag == "Player"){

			player = col.gameObject.GetComponent<Mario2> ();
			player.health = player.health - rate * Time.deltaTime;
		}
	}
예제 #2
0
 // Use this for initialization
 void Start()
 {
     find         = GameObject.FindGameObjectWithTag("Explode");
     explodenoise = find.GetComponent <AudioSource> ();
     mario        = FindObjectOfType <Mario2> ();
     x            = GetComponent <BoxCollider> ();
     explode      = GetComponent <ParticleSystem> ();
     test         = GetComponent <Rigidbody> ();
     color        = GetComponent <MeshRenderer> ();
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     x      = GameObject.FindGameObjectWithTag("Powerup");
     cash   = x.GetComponent <AudioSource> ();
     player = FindObjectOfType <Mario2> ();
 }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     mario  = FindObjectOfType <Mario2> ();
     bullet = Resources.Load("bullet") as GameObject;
     InvokeRepeating("Bullets", 2, 5);
 }
예제 #5
0
 void Start()
 {
     mario = FindObjectOfType <Mario2> ();
 }
예제 #6
0
 // Use this for initialization
 void Start()
 {
     color = GetComponent <MeshRenderer> ();
     mario = FindObjectOfType <Mario2>();
 }