void Start() { GM = GameObject.Find("GameManager").GetComponent <MarcoPoloGameManager>(); foreach (Player player in PhotonNetwork.PlayerList) { player.SetScore(0); } }
// Start is called before the first frame update void Start() { PV = GetComponent <PhotonView>(); RB = GetComponent <Rigidbody2D>(); RB.collisionDetectionMode = CollisionDetectionMode2D.Continuous; GM = GameObject.FindObjectOfType <MarcoPoloGameManager>(); SM = GameObject.Find("GameManager").GetComponent <ScoreManager>(); SC = GameObject.Find("Canvas/Skillbar").GetComponent <SkillbarController>(); isMoving = false; dashTimer = 0.0f; isDashing = false; if (PV.IsMine) { variableJoystick = FindObjectOfType <VariableJoystick>(); joyButton = FindObjectOfType <JoyButton>(); charSprite = transform.GetChild(1); } currPosition = Vector2.zero; lastPosition = Vector2.zero; }