public override void OnInspectorGUI() { //base.OnInspectorGUI(); //Autoupdate if we have changed a value in the editor, such as mapSize if (DrawDefaultInspector()) { triangulatePoints.GenerateMap(); EditorUtility.SetDirty(target); } if (GUILayout.Button("Triangulate points")) { triangulatePoints.GenerateMap(); EditorUtility.SetDirty(target); } }
public override void OnInspectorGUI() { //base.OnInspectorGUI(); //Update when changing value in inspector if (base.DrawDefaultInspector()) { triangulatePoints.GenerateMap(); EditorUtility.SetDirty(target); } if (GUILayout.Button("Triangulate points")) { triangulatePoints.GenerateMap(); EditorUtility.SetDirty(target); } }