예제 #1
0
    private void OnTriggerEnter(Collider col)
    {
        AudioSource audioSource = GetComponent <AudioSource> ();

        audioSource.Play();

        switch (col.gameObject.name)
        {
        case "BolitaRed":
            marcadorRed.AddScore();
            break;

        case "BolitaBlue":
            marcadorBlue.AddScore();
            break;

        case "BolitaYellow":
            marcadorYellow.AddScore();
            break;

        case "BolitaGreen":
            marcadorGreen.AddScore();
            break;
        }
        Destroy(col.gameObject);
        Debug.Log("Destroy ball");
    }
예제 #2
0
    private void sumarMarcador()
    {
        //target = col.transform;
        audioSource.Play();

        switch (target.gameObject.name)
        {
        case "BolitaRed":
            marcadorRed.AddScore();
            break;

        case "BolitaBlue":
            marcadorBlue.AddScore();
            break;

        case "BolitaYellow":
            marcadorYellow.AddScore();
            break;

        case "BolitaGreen":
            marcadorGreen.AddScore();
            break;
        }

        //Destroy (col.gameObject);
        Debug.Log("Destroy ball");
    }