private void OnTriggerEnter(Collider col) { AudioSource audioSource = GetComponent <AudioSource> (); audioSource.Play(); switch (col.gameObject.name) { case "BolitaRed": marcadorRed.AddScore(); break; case "BolitaBlue": marcadorBlue.AddScore(); break; case "BolitaYellow": marcadorYellow.AddScore(); break; case "BolitaGreen": marcadorGreen.AddScore(); break; } Destroy(col.gameObject); Debug.Log("Destroy ball"); }
private void sumarMarcador() { //target = col.transform; audioSource.Play(); switch (target.gameObject.name) { case "BolitaRed": marcadorRed.AddScore(); break; case "BolitaBlue": marcadorBlue.AddScore(); break; case "BolitaYellow": marcadorYellow.AddScore(); break; case "BolitaGreen": marcadorGreen.AddScore(); break; } //Destroy (col.gameObject); Debug.Log("Destroy ball"); }