public void createChatter() { bool tank_shoot_status = true; tank_shoot_status = level_controller.GetComponent <LevelController>().getTankShootStatus(); if (start_time < Time.time && marble_score.getMarbleCount() >= 5 && tank_shoot_status) { Instantiate(chatter, instantiateposition.transform.position, chatter.transform.rotation); start_time = Time.time + time_interval; loading_image.fillAmount = 0f; marble_score.add_to_marble_count(-5); } }
public void createPan() { bool tank_shoot_status = true; tank_shoot_status = level_controller.GetComponent <LevelController>().getTankShootStatus(); if (start_time < Time.time && marble_score.getMarbleCount() >= 5 && tank_shoot_status) { generatepan = true; start_time = Time.time + time_interval; loading_image.fillAmount = 0f; marble_score.add_to_marble_count(-5); } }