// Use this for initialization public void init(BoardManager bm) { board = bm; if (board == null) { print("Error. board is null."); } marbleObj = GameObject.CreatePrimitive(PrimitiveType.Quad); model = marbleObj.AddComponent <MarbleModel>(); model.init(this); // Init the public values currX = Random.Range(0, BoardManager.boardWidth); currY = Random.Range(0, BoardManager.boardHeight); health = 100; direction = Random.Range(0, 4); relativeSpeed = 1.0f; transform.eulerAngles = new Vector3(0, 0, (direction + 3) * 90); int enteringFrom = Tile.getOppositeDirection(direction); transform.position = board.getTile(currX, currY).getEntryPoint(enteringFrom); transform.position = new Vector3(transform.position.x, transform.position.y, BoardManager.TrainZ); // clock = 0f; initialized = true; }
public MarbleModel Get(int id) { var Marble = new MarbleModel(); List <MarbleModel> marbles = Marble.MarbleBagGetter(); return(marbles[id - 1]); }
public IEnumerable <MarbleModel> Get() { var Marble = new MarbleModel(); IEnumerable <MarbleModel> marbles = Marble.MarbleBagGetter(); return(marbles); }
public void init(int direction, Tile tile, GameManager gm) { this.x = tile.x; this.y = tile.y; this.gm = gm; health = 5; score = 0; currTile = tile; currTile.marbles.Add (this); var modelObject = GameObject.CreatePrimitive(PrimitiveType.Quad); modelObject.layer = 8; modelObject.tag = "marble"; MeshCollider mc = modelObject.GetComponent<MeshCollider> (); mc.enabled = false; SphereCollider sc = modelObject.AddComponent<SphereCollider> (); sc.radius = 0.3445716f; sc.isTrigger = true; Rigidbody rb = modelObject.AddComponent<Rigidbody> (); rb.useGravity = false; rb.isKinematic = false; rb.collisionDetectionMode = CollisionDetectionMode.Continuous; model = modelObject.AddComponent<MarbleModel>(); model.init(x, y, this, modelObject); getDirection (direction); getNextSquare (); }
public MarbleModel GetRandom() { var Marble = new MarbleModel(); List <MarbleModel> marbles = Marble.MarbleBagGetter(); Random rnd = new Random(); Marble = marbles[rnd.Next(0, marbles.Count())]; return(Marble); }
public IActionResult Add([FromForm] string color) { var newMarble = new MarbleModel { Color = color }; marbleBag.Add(newMarble); foreach (var item in marbleBag) { Console.WriteLine(item); } return(RedirectToAction("Index")); }
public IActionResult Add([FromForm] string marblecol) { var Marble = new MarbleModel(); List <MarbleModel> marbles = Marble.MarbleBagGetter(); var newMarble = new MarbleModel { ID = marbles.Count() + 1, MarbleColor = marblecol }; marbles.Add(newMarble); foreach (var item in marbles) { Console.WriteLine(item); } return(RedirectToAction("Get")); }
public void init(int dir, Tile start, MarbleManager manager, int health) { GameObject modelObject; this.manager = manager; curTile = start; this.health = health; modelObject = GameObject.CreatePrimitive(PrimitiveType.Quad); model = modelObject.AddComponent <MarbleModel>(); model.init(this); direction = dir; rotateMarble(dir * -90); targetTile = start; speed = 1; offBoard = false; turboTime = 0; }
// Use this for initialization public void init(BoardManager bm) { board = bm; if (board == null) { print("Error. board is null."); } marbleObj = GameObject.CreatePrimitive(PrimitiveType.Quad); model = marbleObj.AddComponent<MarbleModel>(); model.init(this); // Init the public values currX = Random.Range(0, BoardManager.boardWidth); currY = Random.Range(0, BoardManager.boardHeight); health = 100; direction = Random.Range(0, 4); relativeSpeed = 1.0f; transform.eulerAngles = new Vector3(0, 0, (direction + 3) * 90); int enteringFrom = Tile.getOppositeDirection(direction); transform.position = board.getTile(currX, currY).getEntryPoint(enteringFrom); transform.position = new Vector3(transform.position.x, transform.position.y, BoardManager.TrainZ); // clock = 0f; initialized = true; }
public MarbleModel CreateMarble() { MarbleModel newMarble = new MarbleModel(); return(newMarble); }