예제 #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();
            if (GlobalAcc.StanGry == GameState.Game || GlobalAcc.StanGry == GameState.ChangingToGameFromMenuP2)
            {
                Mapy.Rysuj(ref spriteBatch);
                spriteBatch.DrawString(TestowyFont, GlobalAcc.StatekGracza.IloscPkt.ToString(), new Vector2(300f, 0), Color.White);
            }
            if (GlobalAcc.StanGry == GameState.Menu || GlobalAcc.StanGry == GameState.ChangingToInfoFromMenuP1 ||
                GlobalAcc.StanGry == GameState.ChangingToGameFromMenuP1 || GlobalAcc.StanGry == GameState.ChangingToMenuFromInfoP2 ||
                GlobalAcc.StanGry == GameState.ChangingToMenuFromGameP2 || GlobalAcc.StanGry == GameState.ChangingToMenuFromHelpP2 ||
                GlobalAcc.StanGry == GameState.ChangingToHelpFromMenuP1)
            {
                Menu.Rysuj(ref spriteBatch);
            }
            if (GlobalAcc.StanGry == GameState.Info || GlobalAcc.StanGry == GameState.ChangingToInfoFromMenuP2 ||
                GlobalAcc.StanGry == GameState.ChangingToMenuFromInfoP1)
            {
                Info.Rysuj(ref spriteBatch);
            }
            if (GlobalAcc.StanGry == GameState.Help || GlobalAcc.StanGry == GameState.ChangingToHelpFromMenuP2 ||
                GlobalAcc.StanGry == GameState.ChangingToMenuFromHelpP1)
            {
                Help.Rysuj(ref spriteBatch);
            }

            spriteBatch.DrawString(TestowyFont, iloscfps, Vector2.Zero, Color.White);

            spriteBatch.End();


            base.Draw(gameTime);
        }
예제 #2
0
파일: Game1.cs 프로젝트: shoter/Statek
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();
            if (GlobalAcc.StanGry == GameState.Game)
            {
                Mapy.Rysuj(ref spriteBatch);
                spriteBatch.DrawString(TestowyFont, GlobalAcc.StatekGracza.IloscPkt.ToString(), new Vector2(300f, 0), Color.White);
            }
            if (GlobalAcc.StanGry == GameState.Menu)
            {
                spriteBatch.DrawString(TestowyFont, iloscfps, Vector2.Zero, Color.White);
            }

            spriteBatch.End();


            base.Draw(gameTime);
        }