internal CanvasRasterer(IGraphicFactory graphicFactory) { this.symbolMatrix = graphicFactory.CreateMatrix(); this.path = graphicFactory.CreatePath(); // TODO: Delete this.graphicFactory = graphicFactory; }
public FrameBuffer(FrameBufferModel frameBufferModel, DisplayModel displayModel, IGraphicFactory graphicFactory) { this.frameBufferModel = frameBufferModel; this.displayModel = displayModel; this.graphicFactory = graphicFactory; this.matrix = graphicFactory.CreateMatrix(); }
public TileLayer(TileCache tileCache, MapViewPosition mapViewPosition, IMatrix matrix, bool isTransparent, bool hasJobQueue) : base() { if (tileCache == null) { throw new System.ArgumentException("tileCache must not be null"); } else if (mapViewPosition == null) { throw new System.ArgumentException("mapViewPosition must not be null"); } this.hasJobQueue = hasJobQueue; this.tileCache = tileCache; this.mapViewPosition = mapViewPosition; this.matrix = matrix; this.isTransparent = isTransparent; }
public TileLayer(TileCache tileCache, MapViewPosition mapViewPosition, IMatrix matrix, bool isTransparent) : this(tileCache, mapViewPosition, matrix, isTransparent, true) { }
public LabelLayer(IGraphicFactory graphicFactory, LabelStore labelStore) { this.labelStore = labelStore; this.matrix = graphicFactory.CreateMatrix(); }
internal CanvasRasterer(IGraphicFactory graphicFactory) { this.canvas = graphicFactory.CreateCanvas(); this.symbolMatrix = graphicFactory.CreateMatrix(); this.path = graphicFactory.CreatePath(); }