public void ConvertToMapPos_ConvertToWorldPos_Equals_OriginalInput_WithZoom() { int x = random.Next(); int y = random.Next(); var mapRectangle = new Data.Entities.Rectangle() { X = x, Y = y, Width = 100, Height = 100 }; x = random.Next(); y = random.Next(); var continentRectangle = new Data.Entities.Rectangle() { X = x, Y = y, Width = 100, Height = 100 }; int maxZoom = random.Next(); Point inputPoint = new Point( random.Next((int)continentRectangle.X, (int)(continentRectangle.X + continentRectangle.Width)), random.Next((int)continentRectangle.Y, (int)(continentRectangle.Y + continentRectangle.Height))); Point mapPos = MapsHelper.ConvertToMapPos(continentRectangle, mapRectangle, inputPoint, maxZoom / 2, maxZoom); Point worldPos = MapsHelper.ConvertToWorldPos(continentRectangle, mapRectangle, mapPos, maxZoom / 2, maxZoom); Assert.AreEqual(inputPoint.X, worldPos.X, 0.5); Assert.AreEqual(inputPoint.Y, worldPos.Y, 0.5); Assert.AreEqual(inputPoint.Z, worldPos.Z, 0.5); }
public void ConvertToMapPos_ConvertToWorldPos_Equals_OriginalInput_WithZoom() { Map testMap = new Map(); int x = random.Next(); int y = random.Next(); testMap.MapRectangle = new Rectangle(new Vector2D(x, y), new Vector2D(random.Next(x, int.MaxValue), random.Next(y, int.MaxValue))); x = random.Next(); y = random.Next(); testMap.ContinentRectangle = new Rectangle(new Vector2D(x, y), new Vector2D(random.Next(x, int.MaxValue), random.Next(y, int.MaxValue))); testMap.Continent = new Continent(); testMap.MaximumLevel = random.Next(); Point inputPoint = new Point( random.Next((int)testMap.ContinentRectangle.X, (int)(testMap.ContinentRectangle.X + testMap.ContinentRectangle.Width)), random.Next((int)testMap.ContinentRectangle.Y, (int)(testMap.ContinentRectangle.Y + testMap.ContinentRectangle.Height))); Point mapPos = MapsHelper.ConvertToMapPos(testMap, inputPoint, testMap.MaximumLevel / 2); Point worldPos = MapsHelper.ConvertToWorldPos(testMap, mapPos, testMap.MaximumLevel / 2); Assert.AreEqual(inputPoint.X, worldPos.X, 0.5); Assert.AreEqual(inputPoint.Y, worldPos.Y, 0.5); Assert.AreEqual(inputPoint.Z, worldPos.Z, 0.5); }
/// <summary> /// Retrieves a collection of ZoneItems located in the zone with the given mapID /// </summary> /// <param name="mapId">The mapID of the zone to retrieve zone items for</param> /// <returns>a collection of ZoneItems located in the zone with the given mapID</returns> public IEnumerable <ZoneItem> GetZoneItems(int mapId) { List <ZoneItem> zoneItems = new List <ZoneItem>(); try { // Get the continents (used later in determining the location of items) var continents = this.service.GetContinents(); // Get the current map info var map = this.service.GetMap(mapId); if (map != null) { // Find the map's continent var continent = continents[map.ContinentId]; map.Continent = continent; // Retrieve details of items on every floor of the map foreach (var floorId in map.Floors) { var floor = this.service.GetMapFloor(map.ContinentId, floorId); if (floor != null && floor.Regions != null) { // Find the region that this map is located in var region = floor.Regions.Values.FirstOrDefault(r => r.Maps.ContainsKey(mapId)); if (region != null) { if (region.Maps.ContainsKey(mapId)) { var regionMap = region.Maps[mapId]; // Points of Interest foreach (var item in regionMap.PointsOfInterest) { // If we haven't already added the item, get it's info and add it if (!zoneItems.Any(zi => zi.ID == item.PointOfInterestId)) { // Determine the location var location = MapsHelper.ConvertToMapPos(map, new Point(item.Coordinates.X, item.Coordinates.Y)); ZoneItem zoneItem = new ZoneItem(); zoneItem.ID = item.PointOfInterestId; zoneItem.Name = item.Name; zoneItem.Location = new Point(location.X, location.Y); zoneItem.MapId = mapId; zoneItem.MapName = map.MapName; var mapChatLink = item.GetMapChatLink(); if (mapChatLink != null) { zoneItem.ChatCode = mapChatLink.ToString(); } // Translate the item's type if (item is GW2DotNET.Entities.Maps.Vista) { zoneItem.Type = ZoneItemType.Vista; } else if (item is GW2DotNET.Entities.Maps.Waypoint) { zoneItem.Type = ZoneItemType.Waypoint; } else if (item is GW2DotNET.Entities.Maps.Dungeon) { zoneItem.Type = ZoneItemType.Dungeon; } else { zoneItem.Type = ZoneItemType.PointOfInterest; } zoneItems.Add(zoneItem); } } // Iterate over every Task in the map (Tasks are the same as HeartQuests) foreach (var task in regionMap.Tasks) { // If we haven't already added the item, get it's info and add it if (!zoneItems.Any(zi => zi.ID == task.TaskId)) { // Determine the location var location = MapsHelper.ConvertToMapPos(map, new Point(task.Coordinates.X, task.Coordinates.Y)); ZoneItem zoneItem = new ZoneItem(); zoneItem.ID = task.TaskId; zoneItem.Name = task.Objective; zoneItem.Level = task.Level; zoneItem.Location = new Point(location.X, location.Y); zoneItem.MapId = mapId; zoneItem.MapName = map.MapName; zoneItem.Type = ZoneItemType.HeartQuest; zoneItems.Add(zoneItem); } } // Iterate over every skill challenge in the map foreach (var skillChallenge in regionMap.SkillChallenges) { // Determine the location, this serves an internally-used ID for skill challenges var location = MapsHelper.ConvertToMapPos(map, new Point(skillChallenge.Coordinates.X, skillChallenge.Coordinates.Y)); // Use a custom-generated ID int id = (int)(mapId + location.X + location.Y); // If we havn't already added the item, get it's info and add it if (!zoneItems.Any(zi => zi.ID == id)) { ZoneItem zoneItem = new ZoneItem(); zoneItem.ID = id; zoneItem.Location = new Point(location.X, location.Y); zoneItem.MapId = mapId; zoneItem.MapName = map.MapName; zoneItem.Type = Data.Enums.ZoneItemType.SkillChallenge; zoneItems.Add(zoneItem); } } } } } } } } catch (Exception ex) { // Don't crash if something goes wrong, but log the error logger.Error(ex); } return(zoneItems); }
/// <summary> /// Retrieves a collection of zone items located in the given continent /// </summary> /// <param name="continentId">ID of the continent</param> /// <returns></returns> public IEnumerable <ZoneItem> GetZoneItemsByContinent(int continentId) { ConcurrentDictionary <int, ZoneItem> pointsOfInterest = new ConcurrentDictionary <int, ZoneItem>(); ConcurrentDictionary <int, ZoneItem> tasks = new ConcurrentDictionary <int, ZoneItem>(); ConcurrentDictionary <int, ZoneItem> heroPoints = new ConcurrentDictionary <int, ZoneItem>(); try { // Get the continents (used later in determining the location of items) var continent = this.GetContinent(continentId); Parallel.ForEach(continent.FloorIds, floorId => { var floor = this.GetFloor(continentId, floorId); if (floor != null && floor.Regions != null) { foreach (var region in floor.Regions) { foreach (var subRegion in region.Value.Maps) { var continentRectangle = new Rectangle() { X = subRegion.Value.ContinentRectangle.X, Y = subRegion.Value.ContinentRectangle.Y, Height = subRegion.Value.ContinentRectangle.Height, Width = subRegion.Value.ContinentRectangle.Width }; var mapRectangle = new Rectangle() { X = subRegion.Value.MapRectangle.X, Y = subRegion.Value.MapRectangle.Y, Height = subRegion.Value.MapRectangle.Height, Width = subRegion.Value.MapRectangle.Width }; // Points of Interest foreach (var item in subRegion.Value.PointsOfInterest) { // If we haven't already added the item, get it's info and add it if (!pointsOfInterest.ContainsKey(item.PointOfInterestId)) { // Determine the location var location = MapsHelper.ConvertToMapPos( continentRectangle, mapRectangle, new Point(item.Coordinates.X, item.Coordinates.Y)); ZoneItem zoneItem = new ZoneItem(); zoneItem.ID = item.PointOfInterestId; zoneItem.Name = item.Name; zoneItem.ContinentLocation = new Point(item.Coordinates.X, item.Coordinates.Y); zoneItem.Location = new Point(location.X, location.Y); zoneItem.MapId = subRegion.Value.MapId; zoneItem.MapName = this.MapNamesCache[subRegion.Value.MapId]; var mapChatLink = item.GetMapChatLink(); if (mapChatLink != null) { zoneItem.ChatCode = mapChatLink.ToString(); } // Translate the item's type if (item is GW2NET.Maps.Vista) { zoneItem.Type = ZoneItemType.Vista; } else if (item is GW2NET.Maps.Waypoint) { zoneItem.Type = ZoneItemType.Waypoint; } else if (item is GW2NET.Maps.Dungeon) { zoneItem.Type = ZoneItemType.Dungeon; } else { zoneItem.Type = ZoneItemType.PointOfInterest; } if (!pointsOfInterest.TryAdd(zoneItem.ID, zoneItem)) { logger.Warn("Failed to add {0} to PointsOfInterest collection", zoneItem); } } } // Iterate over every Task in the map (Tasks are the same as HeartQuests) foreach (var task in subRegion.Value.Tasks) { // If we haven't already added the item, get it's info and add it if (!tasks.ContainsKey(task.TaskId)) { // Determine the location var location = MapsHelper.ConvertToMapPos( continentRectangle, mapRectangle, new Point(task.Coordinates.X, task.Coordinates.Y)); ZoneItem zoneItem = new ZoneItem(); zoneItem.ID = task.TaskId; zoneItem.Name = task.Objective; zoneItem.Level = task.Level; zoneItem.ContinentLocation = new Point(task.Coordinates.X, task.Coordinates.Y); zoneItem.Location = new Point(location.X, location.Y); zoneItem.MapId = subRegion.Value.MapId; zoneItem.MapName = this.MapNamesCache[subRegion.Value.MapId]; zoneItem.Type = ZoneItemType.HeartQuest; if (!tasks.TryAdd(zoneItem.ID, zoneItem)) { logger.Warn("Failed to add {0} to Tasks collection", zoneItem); } } } // Iterate over every skill challenge in the map foreach (var skillChallenge in subRegion.Value.SkillChallenges) { // Determine the location, this serves an internally-used ID for skill challenges var location = MapsHelper.ConvertToMapPos( continentRectangle, mapRectangle, new Point(skillChallenge.Coordinates.X, skillChallenge.Coordinates.Y)); // Use a custom-generated ID int id = (int)(subRegion.Value.MapId + location.X + location.Y); // If we havn't already added the item, get it's info and add it if (!heroPoints.ContainsKey(id)) { ZoneItem zoneItem = new ZoneItem(); zoneItem.ID = id; zoneItem.ContinentLocation = new Point(skillChallenge.Coordinates.X, skillChallenge.Coordinates.Y); zoneItem.Location = new Point(location.X, location.Y); zoneItem.MapId = subRegion.Value.MapId; zoneItem.MapName = this.MapNamesCache[subRegion.Value.MapId]; zoneItem.Type = Data.Enums.ZoneItemType.HeroPoint; if (!heroPoints.TryAdd(zoneItem.ID, zoneItem)) { logger.Warn("Failed to add {0} to HeroPoints collection", zoneItem); } } } } } } logger.Debug("{0}-{1} done", continentId, floorId); }); } catch (Exception ex) { // Don't crash if something goes wrong, but log the error logger.Error(ex); } return(pointsOfInterest.Values.Concat(tasks.Values).Concat(heroPoints.Values)); }