예제 #1
0
 /// <summary>
 /// Duration in milliseconds
 /// </summary>
 /// <param name="source"></param>
 /// <param name="skillId"></param>
 /// <param name="delay"></param>
 /// <returns></returns>
 public static Timer ScheduleRemoveBuff(MapleCharacter source, int skillId, uint delay)
 {
     return(Scheduler.ScheduleDelayedAction(new Action(() =>
     {
         if (source != null && source.Client != null)
         {
             source.CancelBuff(skillId);
         }
     }), delay));
 }
예제 #2
0
        public void Kill(MapleCharacter killer, bool dropItems = true)
        {
            lock (MobLock)
            {
                //killer.Client.CheatTracker.KillTrigger(this);

                Alive = false;
                int            exp        = WzInfo.Exp * ServerConstants.ExpRate;
                MapleCharacter dropOwner  = killer;
                int            HighestExp = 0;
                foreach (KeyValuePair <int, long> kvp in AttackerDamageList)
                {
                    MapleCharacter attacker = Map.GetCharacter(kvp.Key);
                    if (attacker != null)
                    {
                        double expPercent = ((double)Math.Min(kvp.Value, WzInfo.HP) / (double)WzInfo.HP);
                        int    expToGive  = (int)((expPercent * exp) * (attacker.Stats.ExpR / 100.0));
                        //Drops go to the person who did the most damage
                        if (expToGive > HighestExp)
                        {
                            HighestExp = expToGive;
                            dropOwner  = attacker;
                        }
                        attacker.GainExp(expToGive, true, true);
                    }
                }
                if (dropItems)
                {
                    Map.SpawnMapItemsFromMonster(this, this.Position, dropOwner);
                }
                dropOwner.UpdateQuestKills(WzInfo.MobId); //TODO: whole party on map
                Map.BroadcastPacket(MapleMonster.KillMob(ObjectId));
                Map.RemoveMob(ObjectId);

                #region Final Pact
                if (dropOwner.Job == JobConstants.DARKKNIGHT)
                {
                    Buff buff = dropOwner.GetBuff(DarkKnight.FINAL_PACT2);
                    if (buff != null)
                    {
                        buff.Stacks--;
                        if (buff.Stacks <= 0)
                        {
                            dropOwner.Client.SendPacket(Skill.ShowBuffEffect(DarkKnight.FINAL_PACT2, dropOwner.Level, null, false));
                            dropOwner.CancelBuff(DarkKnight.FINAL_PACT2);
                        }
                        else
                        {
                            uint remainingTimeMS = buff.Duration - (uint)DateTime.UtcNow.Subtract(buff.StartTime).TotalMilliseconds;
                            dropOwner.Client.SendPacket(Buff.UpdateFinalPactKillCount(buff.Stacks, remainingTimeMS));
                        }
                    }
                }
                #endregion

                Map = null;
                foreach (MonsterBuff effect in Buffs)
                {
                    effect.Dispose(true);
                }
            }
        }
        private static int DoMonsterDamageModifiers(int damage, MapleCharacter chr, MapleMonster mobFrom, int mobFromOID)
        {
            if (damage == 0) //guard/miss etc
            {
                Buff buff = chr.GetBuff(Priest.HOLY_MAGIC_SHELL);
                if (buff != null)
                {
                    buff.Stacks -= 1;
                    if (buff.Stacks == 0)
                    {
                        chr.CancelBuff(Priest.HOLY_MAGIC_SHELL);
                    }
                }
            }
            #region Spearman
            if (chr.IsSpearman)
            {
                if (chr.Job >= JobConstants.BERSERKER)
                {
                    if (chr.Job == JobConstants.DARKKNIGHT)
                    {
                        byte evilEyeRevengeLevel = chr.GetSkillLevel(DarkKnight.REVENGE_OF_THE_EVIL_EYE);
                        if (evilEyeRevengeLevel > 0 && !chr.HasSkillOnCooldown(DarkKnight.REVENGE_OF_THE_EVIL_EYE))
                        {
                            MapleSummon evilEye     = chr.GetSummon(Spearman.EVIL_EYE);
                            Buff        evilEyebuff = chr.GetBuff(Spearman.EVIL_EYE);
                            if (evilEye != null && evilEyebuff != null && evilEyebuff.Stacks != Berserker.EVIL_EYE_OF_DOMINATION)
                            {
                                SkillEffect effect       = DataBuffer.GetCharacterSkillById(DarkKnight.REVENGE_OF_THE_EVIL_EYE).GetEffect(evilEyeRevengeLevel);
                                int         summonDamage = (int)((effect.Info[CharacterSkillStat.damage] / 100.0) * chr.Stats.GetDamage());
                                int         healHp       = (int)((effect.Info[CharacterSkillStat.x] / 100.0) * summonDamage);
                                chr.AddHP(healHp);
                                //instant KO:
                                if (!mobFrom.IsBoss && summonDamage < mobFrom.HP)
                                {
                                    if (Functions.MakeChance(effect.Info[CharacterSkillStat.z]))
                                    {
                                        summonDamage = mobFrom.HP;
                                    }
                                }
                                evilEye.AttackMonster(summonDamage, 0x84, mobFrom);
                                chr.AddCooldownSilent(DarkKnight.REVENGE_OF_THE_EVIL_EYE, (uint)effect.Info[CharacterSkillStat.cooltime] * 1000, DateTime.UtcNow, false);
                            }
                        }
                        if (chr.HasBuff(DarkKnight.FINAL_PACT2))
                        {
                            return(0); //Invincible
                        }
                    }
                    Buff crossSurgeBuff = chr.GetBuff(Berserker.CROSS_SURGE);
                    if (crossSurgeBuff != null)
                    {
                        int absorbPercent = crossSurgeBuff.Effect.Info[CharacterSkillStat.y];
                        int absorb        = (int)((chr.Stats.MaxHp - chr.Hp) * (absorbPercent / 100.0));
                        absorb  = Math.Min(absorb, crossSurgeBuff.Effect.Info[CharacterSkillStat.z]); //normally z = 4000
                        damage -= absorb;
                    }
                }
            }
            #endregion
            #region Magician
            else if (chr.IsMagician)
            {
                Buff buff = chr.GetBuff(Magician.MAGIC_GUARD);
                if (buff != null)
                {
                    if (chr.Mp > 0)
                    {
                        int absorb = (int)((buff.Effect.Info[CharacterSkillStat.x] / 100.0) * damage);
                        if (chr.Mp < absorb)
                        {
                            absorb = chr.Mp;
                        }
                        chr.AddMP(-absorb);
                        damage -= absorb;
                    }
                }
            }
            #endregion
            #region Bandit
            else if (chr.IsBandit)
            {
                Buff mesoGuard = chr.GetBuff(Bandit.MESOGUARD);
                if (mesoGuard != null)
                {
                    double absorb            = 0.5;
                    double mesoLoss          = mesoGuard.Effect.Info[CharacterSkillStat.x] / 100.0;
                    double mesoLossReduction = 0.0;
                    byte   MesoMasteryLevel  = chr.GetSkillLevel(ChiefBandit.MESO_MASTERY);
                    if (MesoMasteryLevel > 0)
                    {
                        SkillEffect effect = DataBuffer.GetCharacterSkillById(ChiefBandit.MESO_MASTERY).GetEffect(MesoMasteryLevel);
                        absorb           += effect.Info[CharacterSkillStat.v] / 100.0;
                        mesoLossReduction = effect.Info[CharacterSkillStat.v] / 100.0;
                    }
                    int damageAbsorbed = (int)(damage * absorb);
                    if (damageAbsorbed > 0)
                    {
                        int mesoUse = (int)(damageAbsorbed * mesoLoss);
                        mesoUse -= (int)(mesoUse * mesoLossReduction);
                        if (chr.Mesos >= mesoUse)
                        {
                            chr.Inventory.RemoveMesos(mesoUse, false);
                            damage -= damageAbsorbed;
                            int mesoDrops = Functions.Random(1, 4);
                            for (int i = 0; i < mesoDrops; i++)
                            {
                                chr.Map.SpawnMesoMapItem(1, chr.Position, chr.Map.GetDropPositionBelow(chr.Position, chr.Position), false, MapleDropType.Player, chr);
                            }
                        }
                    }
                }
            }
            #endregion
            #region Luminous
            else if (chr.IsLuminous)
            {
                Buff oldBuff = chr.GetBuff(Luminous2.BLACK_BLESSING);
                if (oldBuff != null)
                {
                    int remove = (int)(damage * 0.7);
                    damage -= remove;
                    if (oldBuff.Stacks < 2)
                    {
                        chr.CancelBuff(Luminous2.BLACK_BLESSING);
                    }
                    else
                    {
                        chr.CancelBuffSilent(Luminous2.BLACK_BLESSING);
                        Buff newBuff = new Buff(oldBuff.SkillId, oldBuff.Effect, oldBuff.Duration, chr);
                        newBuff.Stacks = oldBuff.Stacks - 1;
                        chr.GiveBuff(newBuff);
                    }
                }
                byte skillLevel = 0;
                if ((skillLevel = chr.GetSkillLevel(Luminous1.STANDARD_MAGIC_GUARD)) > 0)
                {
                    SkillEffect effect  = DataBuffer.GetCharacterSkillById(Luminous1.STANDARD_MAGIC_GUARD).GetEffect(skillLevel);
                    double      percent = effect.Info[CharacterSkillStat.x] / 100.0;
                    int         absorb  = (int)(percent * damage);
                    if (chr.Mp >= absorb)
                    {
                        chr.AddMP(absorb);
                        damage -= absorb;
                    }
                }
            }
            #endregion

            return(damage);
        }
예제 #4
0
        public static bool CheckAndApplySkillEffect(MapleCharacter chr, int skillId, WzCharacterSkill wzCharacterSkill, int skillLevel = -1, int numTargets = 0, int numAttacks = 0)
        {
            if (skillLevel == -1)
            {
                skillLevel = chr.GetSkillLevel(skillId);
            }

            if (wzCharacterSkill == null)
            {
                wzCharacterSkill = DataBuffer.GetCharacterSkillById(skillId);
                if (wzCharacterSkill == null)
                {
                    return(false);
                }
            }

            if (wzCharacterSkill.HasFixedLevel && JobConstants.JobCanLearnSkill(skillId, chr.Job))
            {
                skillLevel = 1;
            }

            if (chr.IsPhantom) //check stolen skill level
            {
                PhantomSystem resource         = (PhantomSystem)chr.Resource;
                int           chosenSkillIndex = resource.GetChosenSkillIndex(skillId);
                if (chosenSkillIndex > -1)
                {
                    int impeccableMemory = PhantomSystem.GetStealSkill(chosenSkillIndex + 1);
                    skillLevel = Math.Min(chr.GetSkillLevel(impeccableMemory), chr.GetSkillLevel(skillId));
                }
            }


            if (skillLevel == 0 || (chr.HasSkillOnCooldown(skillId)))
            {
                string text = "Player tried using skill " + skillId + " while level 0 or on cooldown.";
                ServerConsole.Warning(text);
                FileLogging.Log("./LinkedSkills.txt", text);
                return(false);
            }

            SkillEffect effect = wzCharacterSkill.GetEffect((byte)skillLevel);

            if (effect == null)
            {
                return(false);
            }

            bool shadowPartner = false;

            if (numTargets > 0)
            {
                int attackCount = effect.AttackCount;
                if (chr.IsLuminous ||
                    (chr.IsBandit && chr.HasBuff(ChiefBandit.SHADOW_PARTNER)) ||
                    (chr.IsAssassin && chr.HasBuff(Hermit.SHADOW_PARTNER)) ||
                    (chr.IsNightWalker && chr.HasBuff(NightWalker3.SHADOW_PARTNER)))
                {
                    attackCount  *= 2;
                    shadowPartner = true;
                }
                if (effect.MobCount < numTargets || attackCount < numAttacks)
                {
                    return(false);
                }
            }

            int bulletConsume;

            if (effect.Info.TryGetValue(CharacterSkillStat.bulletConsume, out bulletConsume))
            {
                if (shadowPartner)
                {
                    bulletConsume *= 2;
                }
                if (!DealDamageHandler.HandleRangedAttackAmmoUsage(chr, bulletConsume))
                {
                    ServerConsole.Warning("Character with job: " + chr.Job + " tried using a skill with bulletCount: " + bulletConsume + " but doesn't have the bullets!");
                    return(false);
                }
            }

            if (chr.Mp < effect.MpCon)
            {
                return(false);
            }
            else
            {
                chr.AddMP(-effect.MpCon);
            }

            int hpCon;

            if (effect.Info.TryGetValue(CharacterSkillStat.hpCon, out hpCon))
            {
                if (chr.Hp < hpCon)
                {
                    return(false);
                }
                chr.AddHP(-hpCon);
            }

            #region Manual skill handlers and checks
            if (chr.IsAran && effect.Info.ContainsKey(CharacterSkillStat.aranComboCon))
            {
                if (!AranSystem.HandleComboUsage(chr, effect.Info[CharacterSkillStat.aranComboCon]))
                {
                    return(false);
                }
            }
            else if (chr.IsLuminous && chr.Job >= JobConstants.LUMINOUS2 && effect.Info.ContainsKey(CharacterSkillStat.gauge))
            {
                LuminousSystem.HandleGaugeGain(chr, skillId, effect.Info[CharacterSkillStat.gauge]);
            }

            switch (skillId)
            {
            case Berserker.EVIL_EYE_OF_DOMINATION:
            {
                Buff        evilEyeBuff = chr.GetBuff(Spearman.EVIL_EYE);
                MapleSummon evilEye     = chr.GetSummon(Spearman.EVIL_EYE);
                if (evilEyeBuff == null || evilEye == null)
                {
                    return(false);
                }
                uint timeUsed        = (uint)((DateTime.UtcNow.Subtract(evilEyeBuff.StartTime)).TotalMilliseconds);
                uint timeRemainingMS = (uint)evilEyeBuff.Duration - timeUsed;
                Buff newBuff         = new Buff(Spearman.EVIL_EYE, effect, timeRemainingMS, chr);
                if (evilEyeBuff.Stacks == Berserker.EVIL_EYE_OF_DOMINATION)
                {
                    newBuff.Stacks       = Spearman.EVIL_EYE;
                    evilEye.MovementType = SummonMovementType.Follow;
                }
                else
                {
                    newBuff.Stacks       = Berserker.EVIL_EYE_OF_DOMINATION;
                    evilEye.MovementType = SummonMovementType.CircleFollow;
                }
                chr.GiveBuff(newBuff);
                return(true);    //no other actions needed
            }

            case Berserker.EVIL_EYE_SHOCK:
            {
                MapleSummon evilEye = chr.GetSummon(Spearman.EVIL_EYE);
                if (evilEye == null)
                {
                    return(false);
                }
                List <MapleMonster> mobs = chr.Map.GetMobsInRange(new BoundingBox(evilEye.Position, wzCharacterSkill.TopLeft, wzCharacterSkill.BottomRight));
                if (mobs.Count > 0)
                {
                    int damage     = (int)((effect.Info[CharacterSkillStat.damage] / 100.0) * chr.Stats.GetDamage());
                    int stunProp   = effect.Info[CharacterSkillStat.prop];
                    int stunTime   = effect.Info[CharacterSkillStat.time] * 1000;
                    int mobCounter = 0;
                    foreach (MapleMonster mob in mobs)
                    {
                        mob.Damage(chr, damage);
                        if (mob.Alive)
                        {
                            if (Functions.MakeChance(stunProp))
                            {
                                mob.ApplyStatusEffect(skillId, MonsterBuffStat.STUN, 1, stunTime, chr);
                            }
                        }
                        mobCounter++;
                        if (mobCounter == 10)
                        {
                            break;
                        }
                    }
                }
                break;
            }

            case DarkKnight.SACRIFICE:
                if (!chr.RemoveSummon(Spearman.EVIL_EYE))
                {
                    return(false);
                }
                chr.CancelBuff(Spearman.EVIL_EYE);
                int healHpR = effect.Info[CharacterSkillStat.y];
                int heal    = (int)((healHpR / 100.0) * chr.Stats.MaxHp);
                chr.AddHP(heal);
                break;

            case LuminousBasics.SUNFIRE:
            case LuminousBasics.ECLIPSE:
            case LuminousBasics.EQUILIBRIUM2:
                LuminousSystem.HandleChangeDarkLight(chr, skillId);
                break;
            }
            #endregion

            #region Apply Cooldown

            bool skipCooldown = skillId == DarkKnight.GUNGNIRS_DESCENT && (chr.HasBuff(DarkKnight.SACRIFICE) || chr.HasBuff(DarkKnight.FINAL_PACT2));

            if (!skipCooldown)
            {
                int coolTime;
                if (effect.Info.TryGetValue(CharacterSkillStat.cooltime, out coolTime) && coolTime > 0)
                {
                    chr.AddCooldown(skillId, (uint)coolTime * 1000); //time in the wz is in seconds
                }
            }
            #endregion

            effect.ApplyEffect(chr, chr);

            if (wzCharacterSkill.IsBuff)
            {
                effect.ApplyBuffEffect(chr);
                chr.Map.BroadcastPacket(SkillEffect.Packets.ShowForeignSkillEffect(chr.Id, chr.Level, skillId, effect.Level), chr);
            }

            if (wzCharacterSkill.IsPartySkill)
            {
                if (chr.Party != null)
                {
                    List <MapleCharacter> partyMembersOnSameMap = chr.Party.GetCharactersOnMap(chr.Map, chr.Id);
                    if (partyMembersOnSameMap.Count > 0)
                    {
                        List <MapleCharacter> partyMembersInRange = chr.Map.GetCharactersInRange(effect.CalculateBoundingBox(chr.Position, chr.IsFacingLeft), partyMembersOnSameMap);
                        foreach (MapleCharacter partyMember in partyMembersInRange)
                        {
                            effect.ApplyEffect(chr, partyMember);
                            if (wzCharacterSkill.IsBuff)
                            {
                                effect.ApplyBuffEffect(partyMember);
                            }
                        }
                    }
                }
                else if (wzCharacterSkill.IsGmSkill && chr.IsStaff)
                {
                    var targets = chr.Map.GetCharactersInRange(effect.CalculateBoundingBox(chr.Position, chr.IsFacingLeft));
                    foreach (MapleCharacter target in targets.Where(x => x.Id != chr.Id))
                    {
                        effect.ApplyEffect(chr, target);
                        if (wzCharacterSkill.IsBuff)
                        {
                            effect.ApplyBuffEffect(target);
                        }
                    }
                }
            }
            return(true);
        }