public static void Initialize() { // Initialize game window, set's the Global.CurrentScreen var gameWindow = new GameWindow(Constants.GameWindowWidth, Constants.GameWindowHeight); Add(gameWindow); // Initialize map var map = new MapWindow(Constants.Map.Width, Constants.Map.Height); Add(map); map.Initialize(); // Initialize dialog window var dialogWindow = new DialogWindow(Constants.Map.Width, 6); Add(dialogWindow); // Initialize game over window var gameOverWindow = new GameOverWindow(Constants.GameWindowWidth, Constants.GameWindowHeight); Add(gameOverWindow); // Initialize inventory var inventory = new InventoryWindow(Constants.GameWindowWidth / 3, 15); Add(inventory); inventory.Initialize(); var fovWindow = new FovWindow(Constants.GameWindowWidth / 3, 12); Add(fovWindow); IsInitialized = true; }
public static void Initialize() { // Initialize game window, set's the Global.CurrentScreen var gameWindow = new UserInterface.Windows.GameWindow(Constants.GameWindowWidth, Constants.GameWindowHeight); Interfaces.Add(gameWindow); // Initialize map var map = new MapWindow(Constants.Map.Width, Constants.Map.Height); Interfaces.Add(map); map.Initialize(); // Initializing Inventory window var inventory = new InventoryWindow(Constants.GameWindowWidth / 3, 15); Interfaces.Add(inventory); inventory.Initialize(); // Initialize dialog window var dialogWindow = new DialogWindow(Constants.GameWindowWidth / 2, 5); Interfaces.Add(dialogWindow); }