/// <summary> /// Called to set the tile's display object. This is one of two variations, this one taking in an additional trait. /// </summary> public void setDisplay(Material display, MapTraits.TileType myType) { this.display = display; this.myType = myType; updateDisplay(); }
/// <summary> /// Called to set the tile's display object. This is one of two variations, this one taking in an additional trait. /// </summary> public void setDisplay(GameObject display, MapTraits.TileType myType) { this.display = display; this.myType = myType; }