public static void NpcDied(Npc npc) { var player = npc.Ai.GetKiller() as Player; if (player != null) { if (player.Party != null) { foreach (Player member in PartyService.GetOnlineMembers(player.Party)) { QuestEngine.OnPlayerKillNpc(member, npc); } } else { QuestEngine.OnPlayerKillNpc(player, npc); } player.Instance.OnNpcKill(player, npc); } if (npc.NpcTemplate.Size != NpcSize.Small) { npc.Ai.DealExp(); } if (player != null) { MapService.CreateDrop(npc, player); } }
public static void NpcDied(Npc npc) { var player = npc.Ai.GetKiller() as Player; if (player != null) { /*if (player.Party != null) * foreach (Player member in PartyService.GetOnlineMembers(player.Party)) * QuestEngine.OnPlayerKillNpc(member, npc); * else * QuestEngine.OnPlayerKillNpc(player, npc);*/ player.Instance.OnNpcKill(player, npc); player.Target = null; } npc.Ai.DealExp(); if (player != null) { MapService.CreateDrop(npc, player); } }