public void Initialize(FishingManager _fishingManager, Transform _rootPos, LineRenderer _line) { ActionItemInfo actionItemInfo; GameObject gameObject; if (Object.op_Equality((Object)this.bodyObject, (Object)null) && Singleton <Resources> .Instance.Map.EventItemList.TryGetValue(Singleton <Resources> .Instance.FishingDefinePack.IDInfo.LureEventItemID, out actionItemInfo) && Object.op_Inequality((Object)(gameObject = CommonLib.LoadAsset <GameObject>((string)actionItemInfo.assetbundleInfo.assetbundle, (string)actionItemInfo.assetbundleInfo.asset, false, (string)actionItemInfo.assetbundleInfo.manifest)), (Object)null)) { MapScene.AddAssetBundlePath((string)actionItemInfo.assetbundleInfo.assetbundle, (string)actionItemInfo.assetbundleInfo.manifest); this.bodyObject = (GameObject)Object.Instantiate <GameObject>((M0)gameObject, Vector3.get_zero(), Quaternion.get_identity()); this.bodyObject.get_transform().SetParent(((Component)this).get_transform(), false); this.floatingObject = this.bodyObject.GetOrAddComponent <FloatingObject>(); this.floatingObject.fishingSystem = _fishingManager; this.floatingObject.WaterEnterChecker = new Func <Collider, bool>(this.WaterInOutCheck); this.floatingObject.WaterStayChecker = new Func <Collider, bool>(this.WaterInOutCheck); this.floatingObject.WaterExitChecker = new Func <Collider, bool>(this.WaterInOutCheck); } this.fishingSystem = _fishingManager; this.RootPos = _rootPos; ((Component)this).get_transform().set_parent(this.RootPos); Transform transform = ((Component)this).get_transform(); Vector3 zero = Vector3.get_zero(); ((Component)this).get_transform().set_localEulerAngles(zero); Vector3 vector3 = zero; transform.set_localPosition(vector3); this.fishingLine = _line; this.state = Lure.State.Have; if (!Object.op_Implicit((Object)this.floatingObject)) { return; } this.floatingObject.UseWaterBuoyancy = false; }
public void Initialize(FishingManager _fishingSystem, FishInfo _fishInfo) { this.state = Fish.State.None; this.fishInfo = _fishInfo; this.fishingSystem = _fishingSystem; this.activeNextPosition = false; if (Object.op_Inequality((Object)this.bodyObj, (Object)null)) { Object.Destroy((Object)this.bodyObj); } ((Component)this).get_transform().set_localScale(this.originScale); Tuple <AssetBundleInfo, RuntimeAnimatorController, string> tuple; if (Singleton <Resources> .Instance.Fishing.FishBodyTable.TryGetValue(this.fishInfo.SizeID, out tuple)) { // ISSUE: variable of the null type __Null assetbundle = tuple.Item1.assetbundle; // ISSUE: variable of the null type __Null asset = tuple.Item1.asset; // ISSUE: variable of the null type __Null manifest = tuple.Item1.manifest; GameObject gameObject; if (Object.op_Inequality((Object)(gameObject = CommonLib.LoadAsset <GameObject>((string)assetbundle, (string)asset, false, (string)manifest)), (Object)null)) { AssetBundleInfo assetBundleInfo = tuple.Item1; MapScene.AddAssetBundlePath((string)assetBundleInfo.assetbundle, (string)assetBundleInfo.manifest); this.bodyObj = (GameObject)Object.Instantiate <GameObject>((M0)gameObject, Vector3.get_zero(), Quaternion.get_identity()); this.fishAnim = (Animator)this.bodyObj.GetComponent <Animator>(); if (Object.op_Inequality((Object)this.fishAnim, (Object)null)) { this.fishAnim.set_runtimeAnimatorController(tuple.Item2); } this.eyeT = this.bodyObj.get_transform().FindLoop(tuple.Item3)?.get_transform() ?? ((Component)this).get_transform(); Renderer componentInChildren = (Renderer)this.bodyObj.GetComponentInChildren <Renderer>(true); float createOffsetHeight = Singleton <Resources> .Instance.FishingDefinePack.FishParam.CreateOffsetHeight; if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { Bounds bounds1 = componentInChildren.get_bounds(); Vector3 center = ((Bounds) ref bounds1).get_center(); Bounds bounds2 = componentInChildren.get_bounds(); Vector3 extents = ((Bounds) ref bounds2).get_extents(); Vector3 position = this.bodyObj.get_transform().get_position(); ref Vector3 local1 = ref position; local1.z = local1.z - (extents.z + center.z); ref Vector3 local2 = ref position; local2.y = (__Null)(local2.y - (extents.y + center.y + 0.25)); ref Vector3 local3 = ref position; local3.y = (__Null)(local3.y + ((double)createOffsetHeight - extents.y)); this.bodyObj.get_transform().set_position(position); }
private void InitFishingSystem() { if (Object.op_Equality((Object)this.fishingSystem, (Object)null)) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)CommonLib.LoadAsset <GameObject>(Singleton <Resources> .Instance.DefinePack.ABPaths.MapScenePrefab, this.PlayerParam.FishingGamePrefabName, false, Singleton <Resources> .Instance.DefinePack.ABManifests.Default), ((Component)this.player).get_transform()); ((Object)gameObject).set_name(this.PlayerParam.FishingGamePrefabName); AIProject.Player.Fishing.fishingSystemRoot = gameObject; this.fishingSystem = (FishingManager)gameObject.GetComponentInChildren <FishingManager>(); this.fishingSystem.FishGetEvent = (Action)(() => this.AcquirementFish()); MapScene.AddAssetBundlePath(Singleton <Resources> .Instance.DefinePack.ABPaths.MapScenePrefab, Singleton <Resources> .Instance.DefinePack.ABManifests.Default); } AIProject.Player.Fishing.fishingSystemRoot.get_transform().set_position(this.player.Position); AIProject.Player.Fishing.fishingSystemRoot.get_transform().set_rotation(this.player.Rotation); this.FitMoveAreaOnWater(); this.SetActive(AIProject.Player.Fishing.fishingSystemRoot, true); }
public void LoadBody(AssetBundleInfo _assetInfo, Transform _parent) { this.Destroy(); GameObject gameObject = CommonLib.LoadAsset <GameObject>((string)_assetInfo.assetbundle, (string)_assetInfo.asset, false, (string)_assetInfo.manifest); if (Object.op_Equality((Object)gameObject, (Object)null)) { return; } MapScene.AddAssetBundlePath((string)_assetInfo.assetbundle, (string)_assetInfo.manifest); this.obj = (GameObject)Object.Instantiate <GameObject>((M0)gameObject); this.obj.get_transform().SetParent(_parent, false); this.animator = (Animator)this.obj.GetComponentInChildren <Animator>(true); this.animation = (Animation)this.obj.GetComponentInChildren <Animation>(true); this.bodyRenderers = (Renderer[])this.obj.GetComponentsInChildren <Renderer>(true); }
private void OnUpdate() { List <AIProject.SaveData.Environment.PlantInfo> source; if (!Singleton <Game> .Instance.Environment.FarmlandTable.TryGetValue(this.HarvestID, out source)) { return; } AIProject.SaveData.Environment.PlantInfo element = source.GetElement <AIProject.SaveData.Environment.PlantInfo>(this.SectionID); if (element == null) { if (this._plantInfo == null) { return; } this._plantInfo = (AIProject.SaveData.Environment.PlantInfo)null; if (!Object.op_Inequality((Object)this._plantItem, (Object)null)) { return; } Object.Destroy((Object)((Component)this._plantItem).get_gameObject()); this._plantItem = (PlantItem)null; } else { if (this._plantInfo != element) { this._plantInfo = element; StuffItemInfo seedInfo = Singleton <Resources> .Instance.GameInfo.FindItemInfo(element.nameHash); AssetBundleInfo assetBundleInfo; if (Singleton <Resources> .Instance.Map.PlantItemList.TryGetValue(Singleton <Resources> .Instance.Map.PlantIvyFilterList.Find((Predicate <ItemInfo>)(x => x.CategoryID == seedInfo.CategoryID && x.ItemID == seedInfo.ID)).ObjID, out assetBundleInfo)) { GameObject gameObject = CommonLib.LoadAsset <GameObject>((string)assetBundleInfo.assetbundle, (string)assetBundleInfo.asset, false, (string)assetBundleInfo.manifest); MapScene.AddAssetBundlePath((string)assetBundleInfo.assetbundle, (string)assetBundleInfo.manifest); if (Object.op_Inequality((Object)gameObject, (Object)null)) { if (Object.op_Inequality((Object)this._plantItem, (Object)null)) { Object.Destroy((Object)((Component)this._plantItem).get_gameObject()); this._plantItem = (PlantItem)null; } this._plantItem = (PlantItem)((GameObject)Object.Instantiate <GameObject>((M0)gameObject, ((Component)this).get_transform(), false)).GetComponent <PlantItem>(); this._plantItem.ChangeState(0); } } } if (!Object.op_Inequality((Object)this._plantItem, (Object)null)) { return; } float num = element.timer / (float)element.timeLimit; if ((double)num < 0.5) { this._plantItem.ChangeState(0); } else if ((double)num < 1.0) { this._plantItem.ChangeState(1); } else { this._plantItem.ChangeState(2); } } }