public override void Spawn(EntityData d, Vector3 pos, float yaw, Actor instigator, Actor owner, Team team)
 {
     base.Spawn(d, pos, yaw, instigator, owner, team);
     map = new MapReveal()
     {
         position = new Vector2(pos.x, pos.z),
         radius   = data.range,
     };
 }
예제 #2
0
    void Start()
    {
        tm = TerrainManager.instance;
        gm = GameManager.instance;
        mr = GameObject.FindObjectOfType <MapReveal> ();

        if (healthBar != null)
        {
            healthBar.UpdateBar(health, maxHealth);
        }

        ResetAugments();
    }