/* Creates a new adventure. */ public void CreateAdventure() { name = "game"; map = Cartographer.GetMap(5, 5); MonoBehaviour.print(map.ToString()); DeployHoloDeck(); Building b = map.buildings[0]; decks[0].LoadRoom(b.id, b.rooms[0].name, 0, false); decks[0].AddPlayer("player1"); }
public Cell packedCell; // The cell's data to populate or save with. public void Start() { if (saverMode) { PackCell(); LoadMaster(); UpdateMaster(); SaveMaster(); if (cascade) { LoadNextScene(); } else { print(map.ToString()); } } }