void Start () { DOTween.Init(); point = GameObject.FindWithTag("point").GetComponent<RTLTextMeshPro>(); life = GameObject.FindWithTag("life").GetComponent<RTLTextMeshPro>(); playerModel.Load(); int level = playerModel.GetLevel(); gameModel.SetStarted( true); gameModel.setEnemyCount(playerModel.GetLevel()); Vector3 playerloc = mapPresenter.genrateMap( level+6); playerPresenter.createPlayer(playerloc); }