public void setEndPoints(int startID, int destinationID) { setEndPoints( MapPoint.FindByID(startID).transform.position, MapPoint.FindByID(destinationID).transform.position ); }
public float unitsToSpaceMiles = 45;//multiply by Unity units to get space miles // Start is called before the first frame update void Start() { GameManager gameManager = FindObjectOfType <GameManager>(); if (gameManager) { if (gameManager.finishedRoute) { currentMapPoint = MapPoint.FindByID(gameManager.finishedRoute.destinationID); } } FindObjectOfType <RoutePath>().display(true); }