public void GoToLevelSelectionScreen() { var node = MapNodesManager.GetMapNode(PlayerManager.NodeIndexInMap); node.MarkAsSolved(); MapNodesManager.Instance.gameObject.SetActive(true); SceneManager.LoadScene("LevelSelection"); }
private void SetPositionInMap(int nodeIndex) { var currentNode = MapNodesManager.GetMapNode(nodeIndex); currentNode.DisableRenderer(); var currentNodePosition = currentNode.transform.position; _playerTransform.position = currentNodePosition; _mainCameraTransform.position = new Vector3(currentNodePosition.x, currentNodePosition.y, _mainCameraTransform.position.z); _targetPosition = currentNodePosition; }
private void Update() { if (!_arrivedToTarget) { var position = _playerTransform.position; var direction = (_targetPosition - position); if (direction.magnitude >= 0.1f) { direction = direction.normalized; var velocity = position + (direction * (Time.deltaTime * Speed)); _playerTransform.position = velocity; _mainCameraTransform.position = new Vector3(velocity.x, velocity.y, _mainCameraTransform.position.z); } else { _playerTransform.position = _targetPosition; _mainCameraTransform.position = new Vector3(_targetPosition.x, _targetPosition.y, _mainCameraTransform.position.z); _arrivedToTarget = true; var currentNode = MapNodesManager.GetMapNode(PlayerManager.NodeIndexInMap); currentNode.DisableRenderer(); if (currentNode.Status != MapNodeStatus.Solved) { currentNode.Activate(); } } } else { if (Input.GetKeyUp(KeyCode.Space)) { GoToNextPositionInMap(); if (_pressedSpaceCounter < 2) { _pressedSpaceCounter++; if (_pressedSpaceCounter >= 2) { PressSpaceText.SetActive(false); } } } } }
private void GoToNextPositionInMap() { var previousNode = MapNodesManager.GetMapNode(PlayerManager.NodeIndexInMap); previousNode.MarkAsSolved(); previousNode.EnableRenderer(); PlayerManager.NodeIndexInMap++; var currentNode = MapNodesManager.GetMapNode(PlayerManager.NodeIndexInMap); var currentNodePosition = currentNode.transform.position; _targetPosition = currentNodePosition; _arrivedToTarget = false; }
private void Update() { if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.RightArrow) || Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.LeftArrow)) { MoveSelection(); } if (Input.GetKeyUp(KeyCode.Space) || Input.GetKeyUp(KeyCode.Return)) { Buy(); } if (Input.GetKeyDown(KeyCode.Escape)) { var node = MapNodesManager.GetMapNode(PlayerManager.NodeIndexInMap); node.MarkAsSolved(); MapNodesManager.Instance.gameObject.SetActive(true); SceneManager.LoadScene("LevelSelection"); } }