public ZoneModel(MapModel.Party party, AllianceType alliance, WorldPosition wp) { zonePieceModels = new List <ZzFragModel> (); _alliance = alliance; position = wp; _party = party; }
public void ChangeParty() { switch (currentParty) { case MapModel.Party.P1: currentParty = MapModel.Party.P2; break; case MapModel.Party.P2: currentParty = MapModel.Party.P3; break; case MapModel.Party.P3: currentParty = MapModel.Party.P4; break; case MapModel.Party.P4: currentParty = MapModel.Party.AIOnly; break; case MapModel.Party.AIOnly: currentParty = MapModel.Party.P1; break; } Debug.Log("party = " + currentParty); }
void Start() { cam = GameObject.Find("Main Camera").GetComponent <Camera> (); currentParty = MapModel.Party.P1; GameObject mapViewObj = Instantiate(mapPrefab, Vector3.zero, Quaternion.identity); mapView = mapViewObj.GetComponent <MapView> (); mapView.GetComponent <MapView> ()._mapModel = StaticMapCreateData.currentMap; currentUnit = BridgeData.unitRepo._unitsById.ElementAt(0).Value; }
public void ChangeParty() { partyCount++; if (currentParty == MapModel.Party.P1) { currentParty = MapModel.Party.AIOnly; } else { currentParty = MapModel.Party.P1; } Debug.Log("party = " + currentParty); }