예제 #1
0
        protected override bool update_menu_map()
        {
            if (MapMenu != null)
            {
                MapMenu.Update();
                if (MapMenu != null && MapMenu.Finished)
                {
                    MapMenu = null;
                }
                return(true);
            }

            return(false);
        }
예제 #2
0
 /// <summary>
 /// Updates preparations menus. Returns true if an active menu was processed, so no other menus should be updated.
 /// </summary>
 protected bool update_preparations()
 {
     //@Debug: I think this is redundant with update_menu_map(), other than
     // the outermost if statement
     if (Global.game_system.preparations)
     {
         if (MapMenu != null)
         {
             MapMenu.Update();
             if (MapMenu != null && MapMenu.Finished)
             {
                 MapMenu = null;
             }
             return(true);
         }
     }
     return(false);
 }