private void InitMap()
    {
        mostWest  = 0;
        mostEast  = 0;
        mostNorth = 0;
        mostSouth = 0;
        HashSet <Vector2Int> visited  = new HashSet <Vector2Int>();
        Queue <Vector2Int>   frontier = new Queue <Vector2Int>();
        Vector2Int           origin   = new Vector2Int(0, 0);

        frontier.Enqueue(origin); // Should only contain tiles in range
        weightedMap.Add(origin, (int)(walkableTiles.GetTile(new Vector3Int(origin.x, origin.y, 0)) as WeightedTile).weight);

        while (frontier.Count != 0)
        {
            Vector2Int visiting = frontier.Dequeue();
            if (visited.Contains(visiting))
            {
                continue;
            }                                             // TODO: Implement changing priority in the PQ, and remove this.
            mostEast  = Mathf.Max(mostEast, visiting.y);
            mostWest  = Mathf.Min(mostWest, visiting.y);
            mostNorth = Mathf.Max(mostNorth, visiting.x);
            mostSouth = Mathf.Min(mostSouth, visiting.x);

            Dictionary <Vector2Int, Direction> neighbors = MapMath.GetNeighbors(visiting);
            foreach (Vector2Int neighbor in neighbors.Keys)
            {
                //check if there are tiles in that location, check if its not in weightedMap dict
                if (walkableTiles.GetTile(new Vector3Int(neighbor.x, neighbor.y, 0)))
                {
                    if (!visited.Contains(neighbor) && !MapMath.InMapBounds(MapMath.GridToMap(neighbor)))
                    {
                        frontier.Enqueue(neighbor);
                        if (walkableTiles.GetTile(new Vector3Int(neighbor.x, neighbor.y, 0)) is WeightedTile)
                        {
                            //Debug.Log(neighbor);
                            weightedMap.Add(MapMath.GridToMap(neighbor), (int)(walkableTiles.GetTile(new Vector3Int(neighbor.x, neighbor.y, 0)) as WeightedTile).weight);
                        }
                    }
                }
            }

            visited.Add(visiting);
        }

        /*
         * Debug.Log("most east: " + mostEast);
         * Debug.Log("most west: " + mostWest);
         * Debug.Log("most south: " + mostSouth);
         * Debug.Log("most north: " + mostNorth);
         */
    }